Video game apparatus and information storage medium for video game
First Claim
1. A video game apparatus for generating, and supplying to a display, an image signal for displaying a player object existing in the vicinity of a land object in a virtual three dimensional space by processing image data for the player object and the land object according to a program, said video game apparatus comprising:
- a player object image data generator that generates player object image data to display a player object;
a land object image data generator that generates land object image data to display a land object;
wherein said land object image data includes a program control code;
a program control code detector that detects a program control code included in the land object image data for displaying the land object in the vicinity of said player, and that detects when a predetermined relationship exists between position of the player object and the land object, and image changing circuitry to cause the image signal to change depending upon the program control code detected when said predetermined relationship is detected between the position of the player object and the land object.
0 Assignments
0 Petitions
Accused Products
Abstract
A video game apparatus includes a CPU that detects a program control code included in a land object in the vicinity of a player object, and then, the CPU determines a kind of the land object. If the land object is “hole”, the CPU executes a “hole operation” subroutine. Similarly, if the land object is “wall”, “door” or “ladder”, the CPU performs “wall operation”, “door operation” or “ladder” subroutine.
48 Citations
54 Claims
-
1. A video game apparatus for generating, and supplying to a display, an image signal for displaying a player object existing in the vicinity of a land object in a virtual three dimensional space by processing image data for the player object and the land object according to a program, said video game apparatus comprising:
-
a player object image data generator that generates player object image data to display a player object;
a land object image data generator that generates land object image data to display a land object;
whereinsaid land object image data includes a program control code;
a program control code detector that detects a program control code included in the land object image data for displaying the land object in the vicinity of said player, and that detects when a predetermined relationship exists between position of the player object and the land object, and image changing circuitry to cause the image signal to change depending upon the program control code detected when said predetermined relationship is detected between the position of the player object and the land object. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
-
-
11. A video game apparatus for generating, and supplying to a display, an image signal to display a player object existing in the vicinity of a land object in a virtual three dimensional space by processing image data for the player object and land object according to a program, and further supplying a sound signal to sound output circuitry by processing sound data according to a program, said video game apparatus comprising:
-
a player object image data generator that generates player object image data to display a player object; and
a land object image data generator that generates land object image data to display a land object;
whereinsaid land object image data includes a program control code;
a program control code detector to detect a program control code and to detect a predetermined relationship between the position of the player object, and the land object; and
sound changing circuitry to cause the sound signal to change according to the program control code detected when said predetermined relationship is detected between the position of the player object and the land object.
-
-
12. An information processing system readable memory medium for use in a video game apparatus for generating, and supplying to a display, an image signal to display a player object existing in the vicinity of a land object in a virtual three dimensional space by processing image data for the player object and the land object according to a video game program stored in said memory medium, and loaded with a program to be processed by an information processing system included in said video game apparatus, said memory medium comprising:
-
a player object image data generating program encoded in said memory medium for generating player object image data for displaying a player object during execution of said video game program;
a land object image data generating program encoded in said memory medium for generating land object image data to display a land object during execution of said video game program;
whereinsaid land object image data includes a program control code;
a program control code detecting program encoded in said memory medium for detecting the program control code and for detecting when there is a predetermined relationship between the position of the player object and the land object during execution of said video game program, and an image changing program encoded in said memory medium for causing said image signal to change depending upon the program control code detected when there is said predetermined relationship between the position of the player object and the land object during execution of said video game program. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19, 20, 21)
-
-
22. For use in a video game apparatus for generating on a display a player object in a virtual three-dimensional space, a method of operating said video game apparatus comprising the steps of:
-
generating player object image data for display of a player object;
generating land object image data for display of a land object;
associating a program control code with said land object image data;
detecting if said player object has a predetermined positional relationship with said land object; and
controlling the player object in accordance with the program control code associated with said land object when said player object has a predetermined positional relationship with said land object. - View Dependent Claims (23, 24, 25, 26, 27, 28, 29, 30, 31)
-
-
32. For use in a video game apparatus for generating on a display a player object in a virtual three-dimensional space, a method of operating said video game apparatus comprising the steps of:
-
accessing player object image data for generating a player object display;
accessing land object image data for generating a land object display;
detecting a program control code associated with said land object image data;
detecting if said player object has a predetermined positional relationship with said land object; and
changing the animation of the player object in the three-dimensional space in accordance with the program control code associated with said land object when said player object has a predetermined positional relationship with said land object. - View Dependent Claims (33, 34, 35, 36, 37, 38, 39, 40, 41)
-
-
42. For use in a video game apparatus for generating on a display a player object in a virtual three-dimensional space, a method of operating said video game apparatus comprising the steps of:
-
accessing player object image data for generating a player object display;
accessing land object image polygon data for generating a land object display represented by at least one polygon;
detecting a program control code associated with said at least one polygon of said land object image polygon data;
detecting if said player object has a predetermined positional relationship with said land object; and
controlling the animation of the player object in the three-dimensional space in accordance with the program control code associated with said at least one polygon when said player object has a predetermined positional relationship with said land object. - View Dependent Claims (43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54)
-
Specification