Network game system
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Accused Products
Abstract
A network game system includes a game server in which a plurality of players respectively operating a plurality of portable communication terminals are registered in advance. When any one of the players logs in the game server through a communication network, a game is supplied to the portable communication terminal of the player. A game screen is shown on a display, and both characters in the course of logging-in and logging out are displayed on the game screen. If the player selects the logging-out character, a selection signal is transmitted to the game server. The game server transmits a log-in operation request to the portable communication terminal of the player operating the selected character.
26 Citations
34 Claims
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1-14. -14. (Canceled)
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15. A game management method of a game server which provides for a first game apparatus belonging to a first player who has logged-in through a communication network out of a plurality of players who are previously registered a game in which a plurality of characters are respectively operated by the plurality of players, comprising the steps of:
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(a) transmitting to said first game apparatus log-in identification information for identifying log-in/log-out with regard to each of the plurality of characters;
(b) transmitting to said first game apparatus, irrespective of log-in/log-out, property information in which what property each of said plurality of characters has in a game world is described; and
(c) transmitting a log-in operation request, at a time of receiving from said first game apparatus first operation information indicative of a first operation directed to a specific character being in a log-out state out of the plurality of characters, to a second game apparatus belonging to a second player who operates the specific character. - View Dependent Claims (16, 17, 18, 19, 20, 21, 22)
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23. A game program product executed by a processor of a game server which provides for a first game apparatus belonging to a first player who has logged-in through a communication network out of a plurality of players who are previously registered a game in which a plurality of characters are respectively operated by the plurality of players, comprising:
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a first transmitting instruction for transmitting to said first game apparatus log-in identification information for identifying log-in/log-out with regard to each of the plurality of characters;
a second transmitting instruction for transmitting to said first game apparatus, irrespective of log-in/log-out, property information in which what property each of said plurality of characters has in a game world is described; and
a third transmitting instruction for transmitting a log-in operation request, at a time of receiving from said first game apparatus first operation information indicative of a first operation directed to a specific character being in a log-out state out of the plurality of characters, to a second game apparatus belonging to a second player who operates the specific character.
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24. A recording medium which records a game program executed by a processor of a game server which provides for a first game apparatus belonging to a first player who has logged-in through a communication network out of a plurality of players who are previously registered a game in which a plurality of characters are respectively operated by the plurality of players, wherein said game program comprising the steps of:
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(a) transmitting to said first game apparatus log-in identification information for identifying log-in/log-out with regard to each of the plurality of characters;
(b) transmitting to said first game apparatus, irrespective of log-in/log-out, property information in which what property each of said plurality of characters has in a game world is described; and
(c) transmitting a log-in operation request, at a time of receiving from said first game apparatus first operation information indicative of a first operation directed to a specific character being in a log-out state out of the plurality of characters, to a second game apparatus belonging to a second player who operates the specific character.
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25. A game server which provides for a first game apparatus belonging to a first player who has logged-in through a communication network out of a plurality of players who are previously registered a game in which a plurality of characters are respectively operated by the plurality of players, comprising:
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a first transmitting means for transmitting to said first game apparatus log-in identification information for identifying log-in/log-out with regard to each of the plurality of characters;
a second transmitting means for transmitting to said first game apparatus, irrespective of log-in/log-out, property information in which what properly each of said plurality of characters has in a game world is described; and
a third transmitting means for transmitting a log-in operation request, at a time of receiving from said first game apparatus first operation information indicative of a first operation directed to a specific character being in a log-out state out of the plurality of characters, to a second game apparatus belonging to a second player who operates the specific character.
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26. A game control method of a game apparatus which acquires from a game server by a log-in operation through a communication network a game in which a plurality of characters are respectively operated by a plurality of players previously registered, comprising the steps of:
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(a) outputting each of the plurality of characters in a different manner corresponding to log-in/log-out;
(b) outputting, irrespective of log-in/log-out, property information in which what property each of said plurality of characters has in a game world is described;
(c) requesting said game server, in response to a first operation directed to a specific character being in a log-out state out of the plurality of characters, to transmit a log-in operation request to a game apparatus belonging to a player who operates the specific character; and
(d) outputting a message at a time of receiving in the log-out state the log-in operation request from said game server. - View Dependent Claims (27, 28, 29, 30, 31)
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32. A game program product executed by a processor of a game apparatus which acquires from a game server by a log-in operation through a communication network a game in which a plurality of characters are respectively operated by a plurality of players previously registered, comprising:
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a first outputting instruction for outputting each of the plurality of characters in a different manner corresponding to log-in/log-out;
a second outputting instruction for outputting, irrespective of log-in/log-out, property information in which what property each of said plurality of characters has in a game world is described;
a first requesting instruction for requesting said game server, in response to a first operation directed to a specific character being in a log-out state out of the plurality of characters, to transmit a log-in operation request to a game apparatus belonging to a player who operates the specific character; and
a third outputting instruction for outputting a message at a time of receiving in the log-out state the log-in operation request from said game server.
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33. A recording medium which records a game program executed by a processor of a game apparatus which acquires from a game server by a log-in operation through a communication network a game in which a plurality of characters are respectively operated by a plurality of players previously registered, wherein said game program comprising the steps of:
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(a) outputting each of the plurality of characters in a different manner corresponding to log-in/log-out;
(b) outputting instruction for outputting, irrespective of log-in/log-out, property information in which what property each of said plurality of characters has in a game world is described;
(c) requesting said game server, in response to a first operation directed to a specific character being in a log-out state out of the plurality of characters, to transmit a log-in operation request to a game apparatus belonging to a player who operates the specific character; and
(d) outputting a message at a time of receiving in the log-out state the log-in operation request from said game server.
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34. A game apparatus which acquires from a game server by a log-in operation through a communication network a game in which a plurality of characters are respectively operated by a plurality of players previously registered, comprising:
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a first outputting means for outputting each of the plurality of characters in a different manner corresponding to log-in/log-out;
a second outputting means for outputting, irrespective of log-in/log-out, property information in which what property each of said plurality of characters has in a game world is described;
a first requesting means for requesting said game server, in response to a first operation directed to a specific character being in a log-out state out of the plurality of characters, to transmit a log-in operation request to a game apparatus belonging to a player who operates the specific character; and
a third outputting means for outputting a message at a time of receiving in the log-out state the log-in operation request from said game server.
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Specification