Electronic throw-and-catch game
First Claim
Patent Images
1. A catch-and-throw game, comprising:
- a housing;
one or more grip areas along said housing capable of being gripped;
one or more sensors in said housing and associated with said one or more grip areas for sensing when said one or more grip areas is gripped;
one or more indicators in said housing for perceivably indicating one or more of said one or more grip areas; and
a microprocessor for selecting one or more of said indicators to perceivably indicate one or more of said one or more grip areas, for receiving feedback from said one or more sensors relating to which of said one or more grip areas is gripped, and for perceivably indicating whether said one or more grip areas that is gripped corresponds to said one or more grip areas that is indicated.
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Abstract
An electronic catch-and-throw game is disclosed that requires physical skill, logical thought, and advancing complexity in order to challenge players of all skill levels and hold their interest.
24 Citations
24 Claims
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1. A catch-and-throw game, comprising:
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a housing;
one or more grip areas along said housing capable of being gripped;
one or more sensors in said housing and associated with said one or more grip areas for sensing when said one or more grip areas is gripped;
one or more indicators in said housing for perceivably indicating one or more of said one or more grip areas; and
a microprocessor for selecting one or more of said indicators to perceivably indicate one or more of said one or more grip areas, for receiving feedback from said one or more sensors relating to which of said one or more grip areas is gripped, and for perceivably indicating whether said one or more grip areas that is gripped corresponds to said one or more grip areas that is indicated. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A method of playing a catch-and-throw game, the game including a device having a housing, grip areas along the housing and indicators associated with the grip areas, the method comprising the steps of:
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(a) throwing the device in the air;
(b) indicating one or more of the grip areas by the indicators;
(c) attempting to catch the device at the one or more grip areas indicated in said step (b); and
(d) indicating whether the device was caught at the one or more grip areas indicated in said step (b). - View Dependent Claims (14, 15, 16, 17, 18)
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19. A method of playing a catch-and-throw game, the game including a device having a housing, grip areas along the housing, sensors associated with the grip areas, indicators associated with the grip areas, a microprocessor and switches for determining the game mode, the method comprising the steps of:
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(a) selecting a game mode via one or more of the switches;
(b) monitoring the sensors after said step (a) to determine if the device is being held;
(c) selecting a pattern of grip areas to be indicated by the indicators if it is determined in said step (b) that the device is not being held;
(d) indicating the pattern of grip areas selected in said step (c) by the indicators;
(e) receiving feedback from the sensors to determine which grip areas are being held after said steps (c) and (d);
(f) comparing which grip areas are held against which grip areas were indicated by the indicators;
(g) providing a first perceivable feedback if the grip areas held in said step (f) match the pattern of grip areas selected in said step (c); and
(h) providing a second perceivable feedback, different than the first perceivable feedback, if the grip areas held in said step (f) do not match the pattern of grip areas selected in said step (c). - View Dependent Claims (20, 21, 22, 23, 24)
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Specification