Method and system for enabling and managing a networking database and system supporting a multi-user network game
First Claim
12. A multi-user electronic network game comprising;
- a network server connected to a multi-user electronic network;
a database server connected to said network server for running on the network server;
a database connectivity engine connected to the network server for processing the output of the network server;
said database connectivity engine connected to the database server for processing the output of the database server and input received from the network server;
game software that implements the game rules on said network server for running the game play;
a plurality of participants each accessing the game server and said game software to create participant profiles;
one or more participants registered to play the game;
a publicly viewable profile created by one or more participants stored on said database server for viewing on the multi-user network;
each of said participants following instructions located in the game rules software, said participants following instructions from said game software on how to utilize their respective stored profiles in said database to gain exposure;
scoring said participants according to said game software rules.
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Abstract
An interactive Internet-based reality game where participants, via an interactive website, create a publicly viewable profile in a server database that may contain such information as a photo of the participant and an accompanying paragraph of self-written text. The object of the game of the present invention is to get as many people as possible to look at the participant'"'"'s profile thereby increasing his number of points. Points represent a scoring system related to the amount of public exposure a participant has received. The more people who view a participant'"'"'s profile, the more exposure that participant will have and the more points he or she will accumulate. The result of playing this game is that the participant'"'"'s image and thoughts can become widely known to a great number of other people.
129 Citations
20 Claims
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12. A multi-user electronic network game comprising;
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a network server connected to a multi-user electronic network;
a database server connected to said network server for running on the network server;
a database connectivity engine connected to the network server for processing the output of the network server;
said database connectivity engine connected to the database server for processing the output of the database server and input received from the network server;
game software that implements the game rules on said network server for running the game play;
a plurality of participants each accessing the game server and said game software to create participant profiles;
one or more participants registered to play the game;
a publicly viewable profile created by one or more participants stored on said database server for viewing on the multi-user network;
each of said participants following instructions located in the game rules software, said participants following instructions from said game software on how to utilize their respective stored profiles in said database to gain exposure;
scoring said participants according to said game software rules. - View Dependent Claims (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 14, 15, 16, 17, 18, 19, 20)
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19-1. A system and method for playing a multi-user network game of claim 18 wherein a participant may, according to said game software rules, earn points in three ways;
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the first being anytime anyone views said participants profile except the participant himself;
the second being each time his profile is submitted via an electronic transmission to someone else and the recipient of said electronic transmission clicks on a special link that brings the recipient to view the profile of the participant initiating said electronic transmission;
orthe third being each time an invited visitor receives an electronic invitation to join the game from said participant and said invited visitor of the electronic transmission clicks on a special link in said transmission that brings the recipient to view the game and results in said visitor registering as a new participant.
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Specification