Educational game with dynamic message entry and display
0 Assignments
0 Petitions
Accused Products
Abstract
An educational video game with a hide and seek game software and a dynamic message entry and display method which can be played among many players in a fixed location or over the Internet is disclosed. The hide and seek game software has functions that enable the display of a landscape, a hide character, a seek character, and enable the movement of a hide character to hide in the features of a landscape and enable the movement of a seek character to seek the hide character. The game software display a central area with a landscape and a surrounding area, which is used as a space for dynamic display of messages based on age, gender and geographic location of the players. The messages may be from a group of types of commercial, school and community events, social messages for cultivating good habits, and personal messages from friends and relatives.
84 Citations
44 Claims
-
1-24. -24. (canceled)
-
25. A method of message delivery to a player, while playing a game, comprising the steps of:
-
enabling a game server hosting a game signing on players by a player identification means embedding a sequence from a group of player attributes of age, birthday month, geographic location, and gender;
receiving messages into a database with a plurality of attributes;
receiving players identifications into the database;
selecting those messages from the database that satisfy a player'"'"'s attribute and displaying these selected messages to the player while playing the game. - View Dependent Claims (26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42)
-
-
43. A system of displaying messages to players during a game comprising:
-
a. a game server hosting a game, wherein the game server is available on the internet to the players;
b. the game server comprising a message function that includes, (i) a player sign-on function, that enables signing on players by a player identification means that embeds player attributes, (ii) a player identification function that identifies players with attributes that are a sequence from a group of player attributes of, player age, player birthday month, player geographic location, and player gender, and (iii) a message selection function that selects and display messages to players from a database of messages using the player identification attributes.
-
-
44. A computing device for displaying messages to players during a game comprising:
-
a. a hand-held computing device hosting a game;
b. the device comprising a message function that includes, (i) a player sign-on function, that enables signing on players by a player identification means that embeds player attributes, (ii) a player identification function that identifies players with attributes that are a sequence from a group of player attributes of, player age, player birthday month, player geographic location, and player gender, and (iii) a message selection function that selects and display messages to players from a database of messages using the player identification attributes.
-
Specification