System and method for producing merchandise from a virtual environment
First Claim
Patent Images
6. A method for producing merchandise for a user, based upon a character within a virtual environment controlled by at least one user, comprising:
- receiving character data representing a character within a virtual environment; and
converting the character data into merchandise attributes.
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Accused Products
Abstract
A system and method are provided for producing customized merchandise for a user based upon a character within a virtual environment, by retrieving character data representing a player character within a game and converting the character data into merchandise attributes. The merchandise attributes are then used to create instructions for producing an item of customized merchandise.
224 Citations
72 Claims
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6. A method for producing merchandise for a user, based upon a character within a virtual environment controlled by at least one user, comprising:
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receiving character data representing a character within a virtual environment; and
converting the character data into merchandise attributes. - View Dependent Claims (7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19)
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20. A method of generating customized merchandise, based upon a character within a virtual environment, comprising:
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receiving character data representing a character within a virtual environment; and
generating at least one high resolution image of the character within the virtual environment, wherein the character data defines at least one characteristic of the character. - View Dependent Claims (21, 22, 23, 24, 25, 26)
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27. A method of qualifying a user to receive an item, based upon activity of at least one character controlled by a user within a virtual environment, comprising:
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receiving a request to allow a user to receive an item;
receiving character data representing at least one of the character within a virtual environment; and
qualifying the user to receive the item, based upon at least one element of the character data.
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28. The method of 27, wherein the qualifying a user to receive an item is based upon the character'"'"'s membership within an organization.
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29. The method of 28, wherein the user receives the item within the virtual environment.
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30. The method of 27, wherein the qualifying a user to receive an item is based upon at least one of:
a character name, a character species, a character color, a character class, a character rank, a character strength, a number of character kills, a character profession, a point total achieved by the character and a level achieved by the character.
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31. A method for converting a character from a first game system to a second game system, comprising:
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receiving a character record from a first game system;
converting the character record from a first data format to a second data format, wherein the second data format is compatible with a second game system; and
saving the character record in the second data format, in a manner compatible with the second game system.
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32. A method for providing a Web site, based upon a character within a virtual environment that is controlled by a user, comprising:
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receiving data representing at least one characteristic of a character within a virtual environment; and
using the data for generating a Web site. - View Dependent Claims (33, 34, 35, 36)
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37. A system for generating customized merchandise, based upon an entity within a virtual environment, comprising:
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an interface to receive at least one data element from a data set, wherein the data set contains a plurality of data elements defining a character within a virtual environment; and
a processor to translate the at least one data element into at least one merchandise characteristic and to use the at least one merchandise characteristic for manufacturing at least one article of customized merchandise. - View Dependent Claims (38, 39, 40, 41)
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42. A system for producing customized merchandise for a user, based upon a character within a virtual environment controlled by at least one user, comprising:
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an interface to receive character data representing a character within a virtual environment; and
a processor to convert the character data into merchandise attributes. - View Dependent Claims (43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55)
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56. A system for generating customized merchandise, based upon a character within a virtual environment, comprising:
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an interface to receive character data representing a character within a virtual environment; and
a processor to generate at least one high resolution image of the character within the virtual environment, wherein the character data defines at least one characteristic of the character. - View Dependent Claims (57, 58, 61, 62)
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60-1. The system of claim 60, wherein the customized merchandise includes at least one of:
a trading card, a poster, a miniature, an action figure, a book, a patch, a t-shirt, a sticker, a sticker, a stickpin, a badge, a hat, stationery, a pen, a plaque, a doll, a bust, a sculpture, a model, a mask, a postcard, an image, a movie file, a Web site, a translated character record, a trophy, a calendar, a cup, a flag, a banner, a video game, a computer program and a jacket.
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63. A system for qualifying a user to receive an item, based upon activity of at least one character controlled by a user within a virtual environment, comprising:
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an interface to receive a request to allow a user to receive an item and to receive character data, representing at least one of the characters within a virtual environment; and
a process programmed to qualify the user to receive the item, based upon at least one element of the character data.
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64. The system of 63, wherein the processor qualifies the user to receive an item, based upon the character'"'"'s membership within an organization.
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65. The system of 64, wherein the user receives the item within the virtual environment.
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66. The system of 63, wherein the processor qualifies the user to receive an item, based upon at least one of:
a character name, a character species, a character color, a character class, a character rank, a character strength, a number of characters kills, a character profession, a point total achieved by the character and a level achieved by the character.
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67. A system for converting a character from a first game system to a second game system, comprising:
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an interface to receive a character record from a first game system;
a processor programmed to convert the character record from a first data format to a second data format, wherein the second data format is compatible with a second game system; and
storage to save the character record in the second data format in a manner compatible with the second game system.
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68. A system for providing a Web site, based upon a character within a virtual environment that is controlled by a user, comprising:
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an interface to receive data representing at least one characteristic of a character within a virtual environment; and
a processor programmed to use the data for generating a Web site. - View Dependent Claims (69, 70, 71, 72)
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Specification