Game machine and data storage medium having stored therein game program
First Claim
1. A game machine provided with a first display unit and a second display unit to cause a game to proceed in a virtual game space, the game machine comprising:
- an input unit to be operated by a player;
a first display controller which generates a first image representing a scene captured by a virtual camera provided in the virtual game space and causes the first image to be displayed on the first display unit;
a second display controller which generates a second image for allowing the player to specify a desired focus target in a virtual game space and causes the second image to be displayed on the second display unit;
a focus target determining mechanism which determines the focus target based on an input from the input unit; and
a virtual camera controller which directs the virtual camera to the focus target determined by the focus target determining mechanism.
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Accused Products
Abstract
A game machine is provided with two display units, that is, a first LCD 11 and a second LCD 12. On the second LCD 12, feature information unique to each object located in a virtual game space is displayed. When a player selects, based on information displayed on the second LCD 12, one of the objects provided in the virtual game space, a focus point of a virtual camera provided in the virtual game space is set so that the virtual camera is oriented to a direction of the selected object, and the state of the virtual game space captured by the virtual camera is displayed on the first LCD 11. With this, the virtual game space can be displayed without impairing its worldview. Also, the player can be allowed to easily specify a desired focus target in the virtual game space.
103 Citations
51 Claims
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1. A game machine provided with a first display unit and a second display unit to cause a game to proceed in a virtual game space, the game machine comprising:
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an input unit to be operated by a player;
a first display controller which generates a first image representing a scene captured by a virtual camera provided in the virtual game space and causes the first image to be displayed on the first display unit;
a second display controller which generates a second image for allowing the player to specify a desired focus target in a virtual game space and causes the second image to be displayed on the second display unit;
a focus target determining mechanism which determines the focus target based on an input from the input unit; and
a virtual camera controller which directs the virtual camera to the focus target determined by the focus target determining mechanism. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
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21. A computer-readable storage medium having stored therein a game program for causing a computer connected to a first display unit, a second display unit, and an input unit to be operated by a player to implement a game in a virtual game space, the game program causing the computer to function as:
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a first display controller which generates a first image representing a scene captured by a virtual camera provided in the virtual game space and causes the first image to be displayed on the first display unit;
a second display controller which generates a second image for allowing the player to specify a desired focus target in a virtual game space and causes the second image to be displayed on the second display unit;
a focus target determining mechanism which determines the focus target based on an input from the input unit; and
a virtual camera controller which directs the virtual camera to the focus target determined by the focus target determining means. - View Dependent Claims (22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37)
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38. A method of selecting a focus target in a virtual game space comprising the steps of:
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displaying, on a first display unit, an image representing a scene captured by a virtual camera provided in the virtual game space;
displaying, on a second display unit, an image which allows a player to specify a desired focus target in a virtual game space; and
directing the virtual camera to the focus target. - View Dependent Claims (39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51)
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Specification