Geographic area templates for computer games
First Claim
1. A method of using a source database for forming derived products, wherein the source database contains data that represent geographic features in a region including roads in the region, the method comprising:
- providing a first set of data from the source database, wherein the first set of data represents at least some of the geographic features in the region and further wherein the first set of data includes attributes suitable for use for providing navigation-related functions; and
using data from the source database to form a template database, wherein the template database represents an imaginary locale.
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Abstract
A system and method are disclosed for facilitating development of computer games that depict or represent actual, real world geographic areas as part of the play scenarios of the games. A source database contains data that represent geographic features in a region including roads in the region. The data in the source database includes attributes suitable for use for providing navigation-related functions. In addition to providing data from the source database for navigation-related functions, data from the source database are also used to form a template database, wherein the template database represents an imaginary locale. The template database is provided for computer game development.
87 Citations
28 Claims
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1. A method of using a source database for forming derived products, wherein the source database contains data that represent geographic features in a region including roads in the region, the method comprising:
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providing a first set of data from the source database, wherein the first set of data represents at least some of the geographic features in the region and further wherein the first set of data includes attributes suitable for use for providing navigation-related functions; and
using data from the source database to form a template database, wherein the template database represents an imaginary locale. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24)
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25. A method of developing a computer game comprising:
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acquiring a template database from another party, wherein the template database contains data that represents a geographic locale;
incorporating data from the template geographic database, along with other computer game components, to form a computer game product; and
selling the computer game product. - View Dependent Claims (26, 27)
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28. A method of developing a computer game comprising:
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providing template geographic databases to end users, wherein the template databases contain data that represents geographic locales; and
providing programming tools to the end user that allow the end users to incorporate data from the template geographic database into computer games, wherein the computer games include playing scenarios that include representations of the geographic locales.
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Specification