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Resource management for rule-based procedural terrain generation

  • US 20050264576A1
  • Filed: 06/25/2004
  • Published: 12/01/2005
  • Est. Priority Date: 05/26/2004
  • Status: Active Grant
First Claim
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1. A method of generating terrain in a virtual world, the method comprising:

  • receiving in a terrain generator a plurality of procedural rules that define the terrain in a virtual world, wherein each rule affects the generation of a portion of the terrain;

    generating terrain in the virtual world in accordance with the plurality of procedural rules by writing data to a buffer for rendering terrain in real time on a visual display; and

    providing a resource management policy for deallocating memory allocated to unused or unnecessary portions of the terrain.

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