Method and apparatus for awarding a mystery promotional ticket
First Claim
1. An award system, comprising:
- a bonus server coupled over a network to a ticket printer and a ticket reader, said bonus server having stored thereon a trigger condition and associated award scheme and adapted to send over the network to the printer a print command responsive to detection of the trigger condition, said printer adapted to issue printed output responsive to the print command including a ticket identification code readable by the ticket printer, said printed output not including printed indicia reflecting a specific value of the printed output but whereby the specific value is only associated with the ticket identification code at the bonus server, said specific value being awarded to a player upon ticket redemption at the ticket reader.
1 Assignment
0 Petitions
Accused Products
Abstract
A gaming machine award system acts over a gaming machine network having a plurality of gaming devices coupled thereto. The award system includes a bonus server coupled to the network and having stored thereon a trigger condition. A game play tracker tracks game play across the network of gaming devices and detects an occurrence of the trigger condition. The bonus server sends out a selection signal over the network to a selected gaming machine responsive to the detected trigger condition. A printer associated with the selected gaming machine is structured to generate a mystery ticket printed output responsive to receipt of said selection signal including machine-readable indicia corresponding to a record of value stored at the bonus server, and human readable indicia that indicates only a range of possible values of the ticket but not a specific value. The printed ticket is a cashless instrument that may be redeemed or played per the nature and characteristics of the award given with the specific value awarded to the player.
287 Citations
42 Claims
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1. An award system, comprising:
a bonus server coupled over a network to a ticket printer and a ticket reader, said bonus server having stored thereon a trigger condition and associated award scheme and adapted to send over the network to the printer a print command responsive to detection of the trigger condition, said printer adapted to issue printed output responsive to the print command including a ticket identification code readable by the ticket printer, said printed output not including printed indicia reflecting a specific value of the printed output but whereby the specific value is only associated with the ticket identification code at the bonus server, said specific value being awarded to a player upon ticket redemption at the ticket reader. - View Dependent Claims (2, 3, 4, 5, 6, 7)
- 8. An award ticket for use in an award system having a bonus server associating a ticket with a ticket value and a ticket reader adapted to receive said award ticket, said ticket including machine-readable identification code where said code is associated with said ticket value at said bonus server, and human-readable printed indicia indicating a range of possible ticket values.
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11. A method for redeeming printed indicia for specific value at gaming devices that are interconnected by a gaming network to a host computer, the method comprising:
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storing a trigger condition at a host computer;
detecting said trigger condition and sending out a selection signal over the network to a printer location responsive to the detected trigger condition;
generating printed output at said printer location responsive to receipt of said selection signal including machine-readable indicia and human-readable indicia, said machine-readable indicia corresponding to a ticket identification code and said human-readable indicia corresponding to a range of possible values of said ticket with no specific value indicated;
associating the specific value with the ticket identification code at the host computer;
accepting the printed output at a gaming machine and awarding a specific value bonus associated with said printed output. - View Dependent Claims (12, 13, 14, 15, 16, 17)
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18. A method of providing incentive to play gaming devices connected by a network to a host computer comprising:
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designating an earning time period and a non-overlapping and non-contiguous redeeming time period, said earning time period and redeeming time period having a time gap therebetween;
tracking the level of gaming-device play during the earning time period and accruing credits according to the level of gaming-device play tracked;
preventing use of the accrued credits on any of the gaming devices until the redeeming time period; and
permitting use of the accrued credits on one of the gaming devices during the redeeming time period. - View Dependent Claims (19, 20, 21, 22, 23, 24, 25, 26)
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27. A method for redeeming printed indicia for specific value at gaming devices that are interconnected by a gaming network to a host computer, the method comprising:
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storing a trigger condition at a host computer;
detecting said trigger condition at a retail location and sending out a selection signal over the network to a printer location responsive to the detected trigger condition;
generating printed output at said printer location responsive to receipt of said selection signal including machine-readable indicia corresponding to a ticket identification code;
accepting the printed output at a gaming machine and awarding a specific value bonus associated with said printed output. - View Dependent Claims (28, 29, 30, 31, 32, 33, 34, 35, 36)
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37. A method for awarding bonuses comprising:
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associating only a subset of gaming machines from a larger plurality of gaming machines operable over a network with a bonus;
detecting a trigger condition at one of the subset of gaming machines during a pre-determined time period;
awarding the bonus responsive to detection of the trigger condition; and
redeeming the bonus at a second location different from but geographically proximate a location of the subset of gaming machines. - View Dependent Claims (38, 39, 40, 41, 42)
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Specification