Service provider system and method for marketing programs
First Claim
1. A method comprising:
- obtaining personal data of consumers;
creating initial profiles of the consumers based on the obtained personal data;
generating electronic coupons for each of the consumers based on the initial profiles;
distributing the electronic coupons to the consumers via wireless communication devices; and
observing interactions of the consumers with the wireless communication devices by using an application running on each of the wireless communication devices.
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0 Petitions
Accused Products
Abstract
To assist in patent searching a description includes a consumer purchasing behavior profiling system having aspects including consumer profiles formed and updated based on a variety of data. Advertisers access to send targeted advertising messages to the consumers. Aspects include advertising information together with incentive level and mix being correlated with the consumer profile to produce a measure of the applicability of the ad to that consumer and the probability of converting that consumer. Other aspects include determining the mix of ad information, incentive level and type, and product offering that will be required to convert an ad viewer to a buyer. Aspects focus on using wireless devices with consumers. Other aspects reside in methods of using electronic coupons distribution and redemption to collect additional data points necessary to understand the consumer'"'"'s purchasing decision process and factors that influence the purchasing decision.
240 Citations
71 Claims
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1. A method comprising:
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obtaining personal data of consumers;
creating initial profiles of the consumers based on the obtained personal data;
generating electronic coupons for each of the consumers based on the initial profiles;
distributing the electronic coupons to the consumers via wireless communication devices; and
observing interactions of the consumers with the wireless communication devices by using an application running on each of the wireless communication devices. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 27, 41, 68)
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19. A method comprised by:
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deploying a program for operation on a mobile device;
receiving an advertisement on the mobile device;
launching the program based upon receipt of the advertisement;
using the program to collect operation data regarding operation of the mobile device; and
transmitting the operation data from the mobile device. - View Dependent Claims (20, 21, 22, 23, 24, 25, 26, 38, 39, 40)
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28. A computer implemented method of using entertainment ticket purchasing activities to build a consumer entertainment preference profiling system, comprising:
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a. obtaining consumers'"'"' personal data like demographic, psychographic, life style affinity, artist affinity, and product preference data from consumers;
b. creating initial profile of the consumer based on the consumer-supplied data;
c receiving discount offer on ticket price and other “
free”
or giveaway offers from advertisers like venue sponsors and event promoters;
d. using the profile database to generate personalized and targeted electronic discounts and information on ticket and show to each consumer;
e. distributing electronic discount offers and show information to consumers'"'"' wireless communication devices;
f. using a “
mobile cookie”
application to retrieve detailed data on the process that the consumers go through when purchasing tickets;
g. collecting detailed ticket purchase and actual discount offer redemption activities;
h. using a data warehouse or data mining system like neural networks application to analyze consumers'"'"' purchasing decision process and build the consumer purchasing behavior profile, wherein the input data can include demographic and psychographic data, life style affinity, artist affinity, entertainment category affinity, past purchases, purchasing decision process, discount received, discount selected, advertising messages, and responses to ads and incentive programs;
i. updating the consumer profile database with consumers'"'"' purchasing behavior data which can include detailed purchases and derived psychographic data, entertainment preferences, and price sensitivity. - View Dependent Claims (29, 30, 31, 32, 33, 34, 35, 36, 37, 42, 43, 44, 45, 62, 69, 70, 71)
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46. A computer implemented method of authenticating and authorizing the release of electronic tickets, comprising:
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a. sending confirmation code to the consumers'"'"' wireless devices;
b. sending a list of ID to the event venues;
c. scanning the confirmation code at the event venues;
d. authenticating the confirmation code against the list of pre-approved ID;
e. releasing the electronic tickets to the consumers. - View Dependent Claims (47, 48, 49, 50, 51, 52)
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53. A computer implemented method of using entertainment ticket purchasing activities to build a consumer entertainment preference profiling system comprising:
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a. obtaining consumers'"'"' personal data like demographic, psychographic, life style affinity, artist affinity, and product preference data from consumers;
b. creating initial profile of the consumer based on the consumer-supplied data;
c. receiving discount offer on ticket price and other “
free”
or giveaway offers from advertisers like venue sponsors and event promoters;
d. using the profile database to generate personalized and targeted electronic discounts and information on ticket and show to each consumer;
e. distributing electronic discount offers and show information to consumers'"'"' wireless communication devices;
f. collecting detailed ticket purchasing records and actual discount offer redemption activities;
g. using a data mining system like neural networks application to analyze consumers'"'"' purchasing decision process and build the consumer purchasing behavior profile, wherein the input include demographic and psychographic data, life style affinity, artist affinity, entertainment category affinity, past purchases, purchasing decision process, discount received, discount selected, advertising messages, and responses to ads and incentive programs;
h. updating the consumer profile database with consumers'"'"' purchasing behavior data which can include detailed purchases and derived psychographic data, entertainment preferences, and price sensitivity.
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54. A computer implemented method of using entertainment ticket purchasing activities to build a consumer entertainment preference profiling system comprising:
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a. obtaining consumers'"'"' personal data like demographic, psychographic, life style affinity, artist affinity, and product preference data from consumers;
b. creating initial profile of the consumer based on the consumer-supplied data;
c. receiving discount offer on ticket price and other “
free”
or giveaway offers from advertisers like venue sponsors and event promoters;
d. using the profile database to generate personalized and targeted electronic discounts and information on ticket and show to each consumer;
e. distributing electronic discount offers and show information to consumers'"'"' wireless communication devices;
f. collecting detailed ticket purchasing records and actual discount offer redemption activities;
g. updating the consumer profile database with consumers'"'"' purchasing behavior data which can include detailed purchases and derived psychographic data, entertainment preferences, and price sensitivity.
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55. A computer implemented method of using coupon redemption activity to build a consumer purchasing behavior profiling system comprising:
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a. obtaining consumers'"'"' personal data like demographic, psychographic, life style affinity, brand affinity, and product preference data from consumers;
b. creating initial profile of the consumer based on the consumer-supplied data;
c. obtaining coupons and discount offers from advertisers;
d. using the profile database to generate personalized and targeted electronic coupons to each consumer;
e. distributing electronic coupons to consumers'"'"' wireless communication devices;
f. collecting detailed purchase records and actual coupon redemption activities;
g. using a data mining system like neural networks application to analyze consumers'"'"' purchasing decision process and build the consumer purchasing behavior profile, wherein the input include demographic and psychographic data, life style affinity, brand affinity, product affinity, past purchases, purchasing decision process, coupons received, coupons selected, coupon redeemed, advertising messages, and responses to ads and incentive programs;
h. updating the consumer profile database with consumers'"'"' purchasing behavior data which can include detailed purchases and derived psychographic data, product preferences, degree of brand loyalty, and price sensitivity.
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56. A computer implemented method of using coupon redemption activity to build a consumer purchasing behavior profiling system, comprising:
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a. obtaining consumers'"'"' personal data like demographic, psychographic, life style affinity, brand affinity, and product preference data from consumers;
b. creating initial profile of the consumer based on the consumer-supplied data;
c. obtaining coupons and discount offers from advertisers;
d. using the profile database to generate personalized and targeted electronic coupons to each consumer;
e. distributing electronic coupons to consumers'"'"' wireless communication devices;
f. collecting detailed purchase records and actual coupon redemption activities;
g. updating the consumer profile database with consumers'"'"' purchasing behavior data which can include detailed purchases and derived psychographic data, product preferences, degree of brand loyalty, and price sensitivity.
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57. A computer implemented method of selling entertainment ticket comprising:
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a. obtaining consumers'"'"' personal data like demographic, psychographic, life style affinity, artist affinity, and product preference data from consumers;
b. creating initial profile of the consumer based on the consumer-supplied data;
c. receiving discount offer on ticket price and other “
free”
or giveaway offers from venue sponsors;
d. using the profile database to generate personalized and targeted electronic discounts and information on ticket and show to each consumer;
e. distributing electronic discount offers and show information to consumers'"'"' wireless communication devices;
f. using a “
mobile cookie”
application to retrieve detailed data on the process that the consumers go through when purchasing tickets;
g. collecting detailed ticket purchase and actual discount offer redemption activities;
h. using a data mining system like neural networks application to analyze consumers'"'"' purchasing decision process and build the consumer purchasing behavior profile, wherein the input data can include demographic and psychographic data, life style affinity, artist affinity, entertainment category affinity, past purchases, purchasing decision process, discount received, discount selected, advertising messages, and responses to ads and incentive programs;
i. updating the consumer profile database with consumers'"'"' purchasing behavior data which can include detailed purchases and derived psychographic data, entertainment preferences, and price sensitivity. - View Dependent Claims (63)
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58. A computer implemented method of selling entertainment ticket comprising:
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a. obtaining consumers'"'"' personal data like demographic, psychographic, life style affinity, artist affinity, and product preference data from consumers;
b. creating initial profile of the consumer based on the consumer-supplied data;
c. receiving discount offer on ticket price and other “
free”
or giveaway offers from venue sponsors;
d. using the profile database to generate personalized and targeted electronic discounts and information on ticket and show to each consumer;
e. distributing electronic discount offers and show information to consumers'"'"' wireless communication devices;
f. using a “
mobile cookie”
application to retrieve detailed data on the process that the consumers go through when purchasing tickets;
g. collecting detailed ticket purchase and actual discount offer redemption activities;
h. using a data mining system like neural networks application to analyze consumers'"'"' purchasing decision process and build the consumer purchasing behavior profile, wherein the input data can include demographic and psychographic data, life style affinity, artist affinity, entertainment category affinity, past purchases, purchasing decision process, discount received, discount selected, advertising messages, and responses to ads and incentive programs;
- View Dependent Claims (64)
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59. A computer implemented method of selling entertainment ticket comprising:
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a. obtaining consumers'"'"' personal data like demographic, psychographic, life style affinity, artist affinity, and product preference data from consumers;
b. creating initial profile of the consumer based on the consumer-supplied data;
c. receiving discount offer on ticket price and other “
free”
or giveaway offers from venue sponsors;
d. using the profile database to generate personalized and targeted electronic discounts and information on ticket and show to each consumer;
e. distributing electronic discount offers and show information to consumers'"'"' wireless communication devices;
f. using a “
mobile cookie”
application to retrieve detailed data on the process that the consumers go through when purchasing tickets;
g. collecting detailed ticket purchase and actual discount offer redemption activities;
- View Dependent Claims (65)
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60. A computer implemented method of selling entertainment ticket comprising:
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a. obtaining consumers'"'"' personal data like demographic, psychographic, life style affinity, artist affinity, and product preference data from consumers;
b. creating initial profile of the consumer based on the consumer-supplied data;
c. receiving discount offer on ticket price and other “
free”
or giveaway offers from venue sponsors;
d. using the profile database to generate personalized and targeted electronic discounts and information on ticket and show to each consumer;
e. distributing electronic discount offers and show information to consumers'"'"' wireless communication devices;
f. collecting detailed ticket purchase and actual discount offer redemption activities;
g. using a data mining system like neural networks application to analyze consumers'"'"' purchasing decision process and build the consumer purchasing behavior profile, wherein the input data can include demographic and psychographic data, life style affinity, artist affinity, entertainment category affinity, past purchases, purchasing decision process, discount received, discount selected, advertising messages, and responses to ads and incentive programs;
h. updating the consumer profile database with consumers'"'"' purchasing behavior data which can include detailed purchases and derived psychographic data, entertainment preferences, and price sensitivity. - View Dependent Claims (66)
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61. A computer implemented method of selling entertainment ticket comprising:
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a. obtaining consumers'"'"' personal data like demographic, psychographic, life style affinity, artist affinity, and product preference data from consumers;
b. creating initial profile of the consumer based on the consumer-supplied data;
c. receiving discount offer on ticket price and other “
free”
or giveaway offers from venue sponsors;
d. using the profile database to generate personalized and targeted electronic discounts and information on ticket and show to each consumer;
e. distributing electronic discount offers and show information to consumers'"'"' wireless communication devices;
- View Dependent Claims (67)
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Specification