Remote gaming eligibility system and method using RFID tags
First Claim
1. A gaming player verification system for use in conjunction with one or more gaming machines adapted for accepting wagers, presenting gaming events thereupon and granting monetary awards, the gaming player verification system comprising:
- one or more communication objects adapted to be worn by players within said gaming player verification system, wherein at least one of said one or more communication objects comprises an RFID tag and an associated closed electrical circuit, is adapted to communicate via radio frequency waves, and is adapted to alter its communication pattern in response to any break of said closed electrical circuit;
one or more player tracking devices adapted to obtain information regarding a specific player from one or more of said one or more communication objects;
at least one computer server having a player verification program adapted to verify whether obtained information regarding said specific player is adequate according to one or more set criteria for verifying a player, said at least one computer server being adapted to deny the initiation or continuation of a particular gaming event when said player verification program determines that any obtained information is unacceptable or when insufficient information has been obtained;
a communication link or path between said player tracking device and said at least one computer server; and
at least one database in communication with said at least one computer server, said at least one database containing specific informational data with respect to a plurality of players.
1 Assignment
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Accused Products
Abstract
Systems and methods for verifying the eligibility of players attempting to participate in gaming events are disclosed. Communication objects having RFID tags and closed electrical circuits are individually assigned to and worn by players within a gaming player verification system, which can be administered by a casino desk, hotel concierge, or other operating entity. These RFID tags are adapted to communicate with associated player tracking units attached to gaming machines and other devices via radio frequency waves, and each communication object is adapted to alter its communication pattern in response to any break of its closed electrical circuit. Bracelets, wristwatches or collars can be used as communication objects, such that the removal of such an object from a player cannot be accomplished without breaking the closed electrical circuit contained therein, thereby disabling or de-authenticating the device. A computer server having a player verification program and database may also be used.
395 Citations
34 Claims
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1. A gaming player verification system for use in conjunction with one or more gaming machines adapted for accepting wagers, presenting gaming events thereupon and granting monetary awards, the gaming player verification system comprising:
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one or more communication objects adapted to be worn by players within said gaming player verification system, wherein at least one of said one or more communication objects comprises an RFID tag and an associated closed electrical circuit, is adapted to communicate via radio frequency waves, and is adapted to alter its communication pattern in response to any break of said closed electrical circuit;
one or more player tracking devices adapted to obtain information regarding a specific player from one or more of said one or more communication objects;
at least one computer server having a player verification program adapted to verify whether obtained information regarding said specific player is adequate according to one or more set criteria for verifying a player, said at least one computer server being adapted to deny the initiation or continuation of a particular gaming event when said player verification program determines that any obtained information is unacceptable or when insufficient information has been obtained;
a communication link or path between said player tracking device and said at least one computer server; and
at least one database in communication with said at least one computer server, said at least one database containing specific informational data with respect to a plurality of players. - View Dependent Claims (2)
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3. A method of providing automated player verification within a gaming environment, the method comprising:
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providing one or more gaming events at a first gaming location within said gaming environment, wherein at least one of said one or more gaming events involves the placement of a wager, the presentation of a game, and the grant of a monetary award based upon the outcome of the game;
receiving a request by a specific player at said first gaming location to participate in at least one particular gaming event selected from said one or more gaming events;
obtaining information regarding said specific player from a communication object worn by said specific player;
verifying that said information regarding said specific player is acceptable according to one or more set criteria; and
permitting said at least one particular gaming event to commence or continue. - View Dependent Claims (4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. An electronic gaming machine adapted for accepting wagers, presenting gaming events thereupon and granting monetary awards, comprising:
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a master gaming controller adapted to provide and control one or more gaming events;
a player tracking device adapted to obtain information regarding a specific player from a communication object worn by said specific player;
a player verification program adapted to verify whether obtained information regarding said specific player is acceptable according to one or more set criteria;
a communication link or path between said player tracking device and said player verification program; and
a communication link or path between said player verification program and said master gaming controller. - View Dependent Claims (17, 18, 19, 20, 21, 22, 23, 24)
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25. A gaming player verification system, comprising:
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at least one computer server, said at least one computer server having a player verification program adapted to verify whether information regarding a specific player obtained at a first gaming location is adequate according to one or more set criteria for verifying a player;
one or more communication objects adapted to be worn by players within said gaming player verification system;
one or more gaming devices in communication with said at least one computer server, at least one of said one or more gaming devices having a master gaming controller adapted to provide and control one or more gaming events and a player tracking device adapted to obtain information regarding a specific player from at least one of said one or more communication objects worn by said specific player;
a communication link or path between said player tracking device and said at least one computer server; and
a communication link or path between said at least one computer server and said master gaming controller. - View Dependent Claims (26, 27, 28, 29, 30, 31, 32, 33, 34)
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Specification