Gaming machine update and mass storage management
First Claim
1. A method for facilitating dynamic configuration of a gaming machine configured or designed to receive a wager on a game of chance, the method comprising:
- mounting a first game into memory of the gaming machine during runtime of the gaming machine;
receiving game mounting instructions for mounting a second game into the gaming machine memory; and
automatically mounting a second game into the gaming machine memory in response to said game mounting instructions;
wherein the mounting of the second game occurs during runtime of the gaming machine.
1 Assignment
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Accused Products
Abstract
Different mechanisms are provided to enable a gaming machine to download files/images, move/copy the files/images from one folder to another without breaking authentication, and resume interrupted file manipulation operations such as move/copy operations and/or download operations which have been interrupted by a power hit. In this way, the technique of the present invention is able to provide a self-diagnostic system for ensuring authenticated, atomic transactions, and for automatically handling detected error conditions. Additionally the technique of the present invention is able to provide a mechanism for seamlessly updating gaming machine components at runtime. This may include, for example, the automatic mounting and/or unmounting of selected games to/from the gaming machine memory during runtime.
234 Citations
46 Claims
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1. A method for facilitating dynamic configuration of a gaming machine configured or designed to receive a wager on a game of chance, the method comprising:
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mounting a first game into memory of the gaming machine during runtime of the gaming machine;
receiving game mounting instructions for mounting a second game into the gaming machine memory; and
automatically mounting a second game into the gaming machine memory in response to said game mounting instructions;
wherein the mounting of the second game occurs during runtime of the gaming machine. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 15, 17)
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12. A method for facilitating dynamic configuration of a gaming machine configured or designed to receive a wager on a game of chance, the method comprising:
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mounting a first game into memory of the gaming machine during runtime of the gaming machine;
receiving game unmounting instructions for unmounting the first game from the gaming machine memory; and
automatically unmounting the first game from the gaming machine memory in response to said game unmounting instructions. - View Dependent Claims (14, 16)
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13. The method of claim 13 wherein the unmounting of the first game occurs during runtime of the gaming machine.
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18. A method for facilitating dynamic configuration of a gaming machine configured or designed to receive a wager on a game of chance, the method comprising:
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downloading a first image from a remote server, wherein the first image includes a first portion of update information to be used for updating system-related information stored at the gaming machine;
storing the downloaded first image in memory at the gaming machine; and
dynamically updating, during runtime of the gaming machine, a first portion of the system-related information using the first portion of update information. - View Dependent Claims (19, 20, 21, 22, 23)
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24. A gaming machine configured or designed to receive a wager on a game of chance, the system comprising:
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at least one processor;
at least one interface configured or designed to provide a communication link to at least one other network device in the data network; and
memory;
the system being configured or designed to;
mount a first game into memory of the gaming machine during runtime of the gaming machine;
receive game mounting instructions for mounting a second game into the gaming machine memory; and
automatically mount a second game into the gaming machine memory in response to said game mounting instructions;
wherein the mounting of the second game occurs during runtime of the gaming machine. - View Dependent Claims (25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 38, 40)
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35. A gaming machine configured or designed to receive a wager on a game of chance, the system comprising:
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at least one processor;
at least one interface configured or designed to provide a communication link to at least one other network device in the data network; and
memory;
the system being configured or designed to;
mount a first game into memory of the gaming machine during runtime of the gaming machine;
receive game unmounting instructions for unmounting the first game from the gaming machine memory; and
automatically unmount the first game from the gaming machine memory in response to said game unmounting instructions. - View Dependent Claims (36, 37, 39)
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41. A gaming machine configured or designed to receive a wager on a game of chance, the system comprising:
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at least one processor;
at least one interface configured or designed to provide a communication link to at least one other network device in the data network; and
memory;
the system being configured or designed to;
download a first image from a remote server, wherein the first image includes a first portion of update information to be used for updating system-related information stored at the gaming machine;
store the downloaded first image in memory at the gaming machine; and
dynamically update, during runtime of the gaming machine, a first portion of the system-related information using the first portion of update information. - View Dependent Claims (42, 43, 44, 45, 46)
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Specification