Fast-start streaming and buffering of streaming content for personal media player
First Claim
1. A method for playing a media stream received over a network, the method comprising:
- receiving a media stream in real time from a personal media broadcaster;
storing the media stream in a buffer; and
playing the received media stream from the buffer at a decreased playback speed without waiting for the buffer to fill to a predetermined threshold, whereby the buffer fills at a rate slower than the media stream is received.
2 Assignments
0 Petitions
Accused Products
Abstract
A personal media broadcasting system enables video distribution over a computer network and allows a user to view and control media sources over a computer network from a remote location. A personal broadcaster receives an input from one or more types of media sources, digitizes and compresses the content, and streams the compressed media over a computer network to a media player running on any of a wide range of client devices for viewing the media. The system may allow the user to issue control commands (e.g., “channel up”) from the media player to the broadcaster, causing the source device to execute the commands. The broadcaster and the media player may employ several techniques for buffering, transmitting, and viewing the content to improve the user'"'"'s experience.
432 Citations
33 Claims
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1. A method for playing a media stream received over a network, the method comprising:
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receiving a media stream in real time from a personal media broadcaster;
storing the media stream in a buffer; and
playing the received media stream from the buffer at a decreased playback speed without waiting for the buffer to fill to a predetermined threshold, whereby the buffer fills at a rate slower than the media stream is received. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method for playing a media stream received over a network, the method comprising:
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receiving a media stream from a personal media broadcaster;
storing the media stream in a buffer;
playing the media stream from the buffer;
receiving a user command to control content in the media stream; and
responsive to receiving the user command, entering a control mode in which the buffer is flushed and the received media stream is played. - View Dependent Claims (9, 10, 11)
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12. A computer program product for playing a media stream received over a network, the computer program product comprising a computer-readable medium containing computer program code for performing the method comprising:
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receiving a media stream from a personal media broadcaster;
storing the media stream in a buffer; and
playing the received media stream at a decreased playback speed and from the buffer without waiting for the buffer to fill to a predetermined threshold, whereby the buffer fills at a rate slower than the media stream is received. - View Dependent Claims (13, 14, 15, 16, 17, 18)
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19. A computer program product for playing a media stream received over a network, the computer program product comprising a computer-readable medium containing computer program code for performing the method comprising:
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receiving a media stream from a personal media broadcaster;
storing the media stream in a buffer;
playing the media stream from the buffer;
receiving a user command to control content in the media stream; and
responsive to receiving the user command, entering a control mode in which the buffer is flushed and the received media stream is played. - View Dependent Claims (20, 21, 22)
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23. A method for playing a media stream received over a network, the method comprising:
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receiving a media stream in real time;
storing the media stream in a buffer; and
playing the received media stream from the buffer at a decreased playback speed without waiting for the buffer to fill to a predetermined threshold, whereby the buffer fills at a rate slower than the media stream is received. - View Dependent Claims (24, 25, 26, 27)
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28. The method of claim 28, further comprising:
responsive to receiving the user command, reducing the bit rate of the media stream. - View Dependent Claims (29)
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30. A method for playing a media stream received over a network, the method comprising:
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receiving a media stream;
storing the media stream in a buffer;
playing the media stream from the buffer;
receiving a user command to control content in the media stream; and
responsive to receiving the user command, entering a control mode in which the buffer is flushed and the received media stream is played. - View Dependent Claims (31, 32, 33)
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Specification