Systems and methods for accessing online content during online gaming
First Claim
Patent Images
1. A method comprising:
- providing access to a virtual world environment;
streaming personalized content to a subset of users accessing said virtual world environment;
directing said subset of users to a third-party server from which said personalized content is available for download; and
enabling said subset of users to download said personalized content from said third-party server while still in said virtual world environment.
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Abstract
Systems and methods for accessing online content during online gaming are disclosed. In one embodiment, online gamers are able to access available online music content while in-game. Player-selected music content may be played and incorporated directly into the online RPG/MMORPG gaming experience. Players desiring to access additional music content to be played while in-game may be directed to a third-party server, from which the desired music content may be selected and/or downloaded. The selected music content may then replace the generic background music to which all other players are limited.
71 Citations
26 Claims
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1. A method comprising:
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providing access to a virtual world environment;
streaming personalized content to a subset of users accessing said virtual world environment;
directing said subset of users to a third-party server from which said personalized content is available for download; and
enabling said subset of users to download said personalized content from said third-party server while still in said virtual world environment. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 25, 26)
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10. A system comprising:
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a network;
a plurality of user computers coupled to the network;
a server in communication with said plurality of user computers over said network, wherein said server is to, generate a virtual world environment for access by said plurality of user computers, stream personalized content to a subset of said plurality of user computers while accessing said virtual world environment, direct said subset to a third-party server from which said personalized content is available for download, and enable said subset to download said personalized content from said third-party server while still in said virtual world environment. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17)
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18. A computer program product comprising:
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a computer usable medium having computer program code embodied therein, the computer program product having;
computer readable program code to provide access to a virtual world environment;
computer readable program code to stream personalized content to a subset of users accessing said virtual world environment;
computer readable program code to direct said subset of users to a third-party server from which said personalized content is available for download; and
computer readable program code to enable said subset of users to download said personalized content from said third-party server while still in said virtual world environment. - View Dependent Claims (19, 20, 21, 22, 23, 24)
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Specification