Video game feedback system and method
First Claim
Patent Images
1. A method comprising:
- determining a set of predetermined objectives within a video game;
providing a video game session on a computing device;
receiving gamer input signals;
determining that an objective of the set of predetermined objectives is achieved in response to the gamer input signals;
upon determining that an objective of the set of objectives has been achieved;
storing data in a gamer history record, the data relating to the achievement of the objective;
establishing a data communications link between the computing device and a feedback server via a public network;
uploading data relating to the gamer history record from the computing device to the feedback server.
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Abstract
In order to track the behaviour of a gamer with a virtual environment of a video game, the virtual environment is provided with a set of predetermined objectives. The completion of the predetermined objectives is monitored and recorded. This information is then provided to a game developer. In addition, comparing the record of the predetermined objectives with current game assets associated with the gamer serves to inhibit authorized duplication of game assets.
72 Citations
24 Claims
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1. A method comprising:
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determining a set of predetermined objectives within a video game;
providing a video game session on a computing device;
receiving gamer input signals;
determining that an objective of the set of predetermined objectives is achieved in response to the gamer input signals;
upon determining that an objective of the set of objectives has been achieved;
storing data in a gamer history record, the data relating to the achievement of the objective;
establishing a data communications link between the computing device and a feedback server via a public network;
uploading data relating to the gamer history record from the computing device to the feedback server. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A non-volatile storage medium comprising instructions for being executed by a computing device, the instructions comprising:
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providing a video game session on the computing device;
receiving a set of predetermined objectives from the non-volatile storage medium;
receiving gamer input signals;
determining that an objective of the set of predetermined objectives is achieved in response to the gamer input signals;
upon determining that an objective of the set of objectives has been achieved;
storing data in a gamer history record, the data relating to the achievement of the objective;
establishing a data communications link between the computing device and a feedback server via a public network;
uploading data relating to the gamer history record from the computing device to the feedback server. - View Dependent Claims (14, 15)
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16. A method comprising:
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generating a virtual environment for supporting a video game session;
providing predetermined objectives within the video game session;
receiving first gamer input signals from a first gamer;
determining that a first objective of the predetermined objectives has been achieved in response to the gamer input signals;
in response to determining that the first objective has been achieved;
providing a game asset within the virtual environment;
receiving second gamer input signals corresponding to associating the game asset with a second gamer;
in response to receiving the second gamer input signals;
providing an entry within an inventory database associated with the second gamer, the entry indicative of the game asset;
providing data to a gamer history record indicative of providing the entry of the game asset, the gamer history record associated with the second gamer. - View Dependent Claims (17, 18, 19, 20, 21, 22, 23, 24)
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Specification