System and method for adding a skill aspect to games of chance
First Claim
1. A system for executing a game or other application in which users make moves, the system comprising:
- a processor; and
an application operable to be executed by the processor, wherein the application is operable to perform a method of making moves, comprising;
using an indicator to determine one or more numbers; and
advancing a number of positions corresponding to at least one of the one or more numbers;
wherein the using the indicator step comprises activating the indicator a predetermined plurality of times to determine a first sequence of move numbers and wherein, after the first sequence is determined, the advancing step comprises advancing a first time, in a first turn of a first player, by a number of positions corresponding to a move number of the first sequence of move numbers and then advancing a second time, in a second turn of the first player, by a number of positions corresponding to another move number of the first sequence of move numbers, and wherein the second turn of the first player is after a first turn of a second player.
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Accused Products
Abstract
A system and methods are provided in which a certain level of the chance aspect of a game or other application is removed and a certain level of a skill aspect is added. This may be accomplished by using an indicator to establish a predetermined number of move numbers for one or more players in the game. For example, the indicator may be used to determine a first group of move numbers for a first player and a second group of move numbers for a second player. The players use the pre-established move numbers to advance according to the rules of the game. Depending on the particular embodiment, the move numbers within a group may be sequenced or non-sequenced. Move numbers may be replaced at each player'"'"'s turn or when all or a subset of the move numbers of a group are used. Move numbers may be established by any type of indicator such as dice, dominos, or a random number generator. In some embodiments, move numbers may be traded in. Move numbers may or may not be visible at predetermined times to one or more players.
201 Citations
24 Claims
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1. A system for executing a game or other application in which users make moves, the system comprising:
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a processor; and
an application operable to be executed by the processor, wherein the application is operable to perform a method of making moves, comprising;
using an indicator to determine one or more numbers; and
advancing a number of positions corresponding to at least one of the one or more numbers;
wherein the using the indicator step comprises activating the indicator a predetermined plurality of times to determine a first sequence of move numbers and wherein, after the first sequence is determined, the advancing step comprises advancing a first time, in a first turn of a first player, by a number of positions corresponding to a move number of the first sequence of move numbers and then advancing a second time, in a second turn of the first player, by a number of positions corresponding to another move number of the first sequence of move numbers, and wherein the second turn of the first player is after a first turn of a second player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A system for executing a game or other application in which users make moves, the system comprising:
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a processor; and
an application operable to be executed by the processor, wherein the application is operable to perform a method of making moves, comprising;
using an indicator to determine a plurality of numbers;
then advancing a number of positions corresponding to at least one of the plurality of numbers;
wherein the using the indicator step comprises activating the indicator a predetermined plurality of times to determine a first group of move numbers and wherein, after the first group of move numbers is determined, the advancing step comprises advancing a first time, in a first turn, by a number of positions corresponding to a first move number of the first group of move numbers; and
using the indicator a second time during the first turn to determine one or more substitute move numbers to replace the one or more move numbers of the first group of move numbers. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22)
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23. A system for executing a game or other application in which users make moves, the system comprising:
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a processor; and
an application operable to be executed by the processor, wherein the application is operable to perform a method of making moves, comprising;
prior to a move by a first user, using an indicator a first time a predetermined number of times to determine a plurality of move numbers for the first user;
the first user advancing a first time by a number of positions corresponding to at least one of the plurality of move numbers; and
using the indicator a second time to determine at least one substitute move number replaces at least one of the pluralities of move numbers. - View Dependent Claims (24)
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Specification