Participation profiles of virtual world players
First Claim
1. A method of obtaining virtual world participation data that relates to real-world entities, comprising:
- detecting in a virtual world environment a type of virtual world activity participation by a player or a participant; and
enabling follow-up contacts with the player or participant by or on behalf of a real-world entity that is interested in some way in the type of virtual world activity participation detected in the virtual world environment.
2 Assignments
0 Petitions
Accused Products
Abstract
A method and system provides arrangements creating a relationship between a real-world entity and a virtual world environment. A participant or player can participate in various virtual world activities including transactions to acquire virtual products, virtual services, and/or virtual items of value. Feedback may be provided and records kept regarding the virtual world activities and transactions. The participant or player may also have an opportunity of engaging in related real-world activities and transactions. In some implementations, multiple players at different locations can be involved in the virtual world and real-world activities and transactions. Some embodiments include arrangements for real-world informational data to be made available in the virtual world environment to a participant or player, based on virtual world activities related to a topic of interest to a real-world entity. Other embodiments provide for making a profile record for use by a real-world entity, wherein the profile record may include particular types of participation activity by a participant or player in the virtual world environment.
168 Citations
38 Claims
-
1. A method of obtaining virtual world participation data that relates to real-world entities, comprising:
-
detecting in a virtual world environment a type of virtual world activity participation by a player or a participant; and
enabling follow-up contacts with the player or participant by or on behalf of a real-world entity that is interested in some way in the type of virtual world activity participation detected in the virtual world environment. - View Dependent Claims (2, 3, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
-
-
4. The method of claim wherein said detecting a type of virtual world activity participation includes:
detecting virtual world participation activities involving one or more of the following;
vehicles, clothing, costumes, restaurants, food, tools, gadgetry, jewelry, precious metals, housing, furnishings, hunting, environment, ecology, politics, sports, races, competitions, combat, battles, survival, achievements, opportunities, challenges, character choices, training, government, academics, education, careers, jobs, journeys, attendance, entertainment, amusement, parties, shopping, reading, calculating, analysis, healthcare, sharing, communication, music, philanthropy, religion, socializing, companionship, dating, lovemaking, gambling, lotteries, tests, awards, gifts, barter, negotiations, sales, purchases, services, loans, journaling, record keeping, posting information, networking, and building.
-
17. A method of providing virtual world participation information to real-world entities, comprising:
-
making a profile record that provides information concerning one or more types of participation activity by a player or participant in a virtual world environment;
comparing a particular type of participation activity with a category of possible interest to a real-world entity; and
communicating the profile record to the real-world entity, based on results of the comparing that indicate the particular type of participation is related to the category of possible interest. - View Dependent Claims (18, 19, 20, 21, 22, 23)
-
-
24. A system for developing participation profiles in a virtual world environment, comprising:
-
first database records storing identity information for a participant or player in the virtual world environment;
second database records storing a virtual world identity for a player or participant including virtual world participation activity information for the participant or player, and computer means operably connected to said first and second database records for processing information that enables communications to be directed to a real-world entity that may have a possible interest in providing real-world informational data to the participant or player. - View Dependent Claims (25, 26, 27, 28, 29, 30, 31, 32, 33, 34)
-
-
35. A computer program product having one or more computer programs for executing a computer process, wherein the computer process comprises:
-
maintaining a first set of records storing identity information for a participant or player in the virtual world environment;
maintaining a second set of records storing virtual world participation activity information for the participant or player; and
accessing the first and second set of records to obtain informational data that enables communications to be directed to a real-world entity that may have a possible interest in providing real-world informational data to the participant or player. - View Dependent Claims (36, 37)
-
-
38. The computer program product wherein the one or more computer programs include a carrier medium that carries or stores encoded program instructions for executing the computer process.
Specification