Amusement Device Prize Awarding System and Method
First Claim
1. An amusement device that awards prizes, the amusement device having a display and an input device, the amusement device comprising:
- a memory that stores at least one electronic game and a system control program, the at least one electronic game has a plurality of play scenarios and is at least partially skill-skilled; and
a controller operatively coupled to the memory, the input device and the display, the controller controlling the display based upon the system control program retrieved from the memory and based upon inputs from the input device, the controller being configured to;
(i) permit the user to selectively retrieve from the memory and play the at least one electronic game; and
(ii) determine at least one of an optimum series of requisite moves that will result in an optimal achievable score for a particular play scenario selected from a plurality of play scenarios.
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Accused Products
Abstract
An amusement device that awards prizes has a display and an input device. The amusement device includes a memory that stores at least one electronic game and a system control program. The at least one electronic game has a plurality of play scenarios and is at least partially skill-based. The amusement device also includes a controller operatively coupled to the memory, the input device and the display. The controller controls the display based upon the system control program retrieved from the memory and based upon inputs from the input device. The controller is configured to permit the user to selectively retrieve from the memory and play the at least one electronic game and determine at least one of an optimum series of requisite moves that will result in an optimal achievable score for a particular play scenario selected from a plurality of play scenarios.
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Citations
20 Claims
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1. An amusement device that awards prizes, the amusement device having a display and an input device, the amusement device comprising:
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a memory that stores at least one electronic game and a system control program, the at least one electronic game has a plurality of play scenarios and is at least partially skill-skilled; and
a controller operatively coupled to the memory, the input device and the display, the controller controlling the display based upon the system control program retrieved from the memory and based upon inputs from the input device, the controller being configured to;
(i) permit the user to selectively retrieve from the memory and play the at least one electronic game; and
(ii) determine at least one of an optimum series of requisite moves that will result in an optimal achievable score for a particular play scenario selected from a plurality of play scenarios. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. An amusement device that awards prizes, the amusement device having a display and an input device, the amusement device comprising:
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a memory that stores plurality of electronic games and a system control program, each of the plurality of electronic games has a plurality of play scenarios and is at least partially skill-based; and
a controller operatively coupled to the memory, the input device and the display, the controller controlling the display based upon the system control program retrieved from the memory and based upon inputs from the input device, the controller being configured to;
(i) permit the user to selectively retrieve from the memory and play the one of the plurality of electronic games; and
(ii) determine at least one of an optimum series of requisite moves that will result in an optimal achievable score for a particular play scenario selected from a plurality of play scenarios; and
(iii) determine a minimum score necessary to win at least one of a minimum prize/minimum payout and a jackpot.
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17. A method of playing an amusement device having a display, an input device, a memory that stores at least one electronic game and a system control program, and a controller operatively coupled to the memory, the input device and the display, the controller controlling the display based upon the system control program retrieved from the memory and based upon inputs from the input device, the method comprising:
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selectively retrieving from the memory the at least one electronic game, the at least one electronic game has a plurality of play scenarios and is at least partially skill-based;
permitting a user to selectively play the at least one electronic game, and determining at least one of an optimum series of requisite moves that will result in an optimal achievable score for a particular play scenario selected from a plurality of play scenarios. - View Dependent Claims (18, 19, 20)
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Specification