Game-playing apparatus, and in particular game-playing apparatus incorporating electric shock means
First Claim
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1. Game playing apparatus for a plurality of players, the apparatus comprising:
- comparison means for comparing the performance of a task by a plurality of players and means for administering a disincentive to one or more of said players.
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Abstract
The apparatus (10) compares the ability of multiple players to perform a physical task, and administers a disincentive, for example a measured electric shock to one or more unsuccessful players. In an example, the apparatus comprises a number of handsets (14) with input devices (22). The apparatus compares reaction time of a plurality of players from a start signal, and administers an electric shock to the players with slower, or the slowest, of reaction times via the handset.
14 Citations
25 Claims
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1. Game playing apparatus for a plurality of players, the apparatus comprising:
- comparison means for comparing the performance of a task by a plurality of players and means for administering a disincentive to one or more of said players.
- View Dependent Claims (2, 3, 4)
- 5. Apparatus for playing a competitive game between two or more players, the apparatus comprising a plurality of contact elements adapted to contact a player, a plurality of player input devices adapted to measure a player'"'"'s performance of a particular physical task, comparison means for comparing the relative performance of the players at said physical task, and means for administering a measured electric shock to at least one player determined to be less capable of the physical task.
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21. A method of improving reaction time of individuals, comprising the steps of indicating a start time to a plurality of individuals;
- comparing reaction time of the individuals relative to one another, wherein reaction time is defined as the time elapsed between the start time and the activation of input devices corresponding to the individuals, and administering a measured electric shock to at least one individual determined to have a longer reaction time relative to at least one other individual.
- View Dependent Claims (22, 23, 24, 25)
Specification