Game apparatus, storage medium storing a game program, and game controlling method
First Claim
1. A game apparatus, comprising:
- an object arranging means for arranging a first object and a second object in a first virtual game world, and performing a movement control on at least one of the first object and the second object;
a first game image display controlling means for generating a game image panoramically or planarly representing the first virtual game world on the basis of an arrangement state by the object arranging means, and displaying it on a first display portion;
a determining means for determining whether or not a positional relationship between the first object and the second object satisfies a predetermined condition in the first virtual game world; and
a second game image display controlling means for, when the determination result by said determining means is affirmative, setting a virtual camera in a three-dimensional second virtual game world on the basis of at least one of a first object position and a second object position in the first virtual game world, arranging at least one of the first object and the second object in the second virtual game world, generating a game image by shooting the second virtual game world with the virtual camera in such a manner as to include at least one of said first object and said second object which are arranged, and displaying it on a second display portion.
1 Assignment
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Accused Products
Abstract
A game apparatus includes a first LCD and a second LCD, and on the first LCD, a two-dimensional game screen including objects positioned in a two-dimensional coordinate is displayed. When a two-dimensional coordinate of a specific object out of the objects positioned in the two-dimensional coordinate satisfies a predetermined condition, a three-dimensional coordinate of each of the objects is calculated on the basis of the two-dimensional coordinate of each of the objects. The object is modeled in the calculated three-dimensional coordinate, moved by a predetermined animation, and then shot by a virtual camera. Accordingly, a game screen of an image (animation) of the three-dimensional virtual space shot by the virtual camera is displayed on the second LCD.
37 Citations
62 Claims
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1. A game apparatus, comprising:
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an object arranging means for arranging a first object and a second object in a first virtual game world, and performing a movement control on at least one of the first object and the second object;
a first game image display controlling means for generating a game image panoramically or planarly representing the first virtual game world on the basis of an arrangement state by the object arranging means, and displaying it on a first display portion;
a determining means for determining whether or not a positional relationship between the first object and the second object satisfies a predetermined condition in the first virtual game world; and
a second game image display controlling means for, when the determination result by said determining means is affirmative, setting a virtual camera in a three-dimensional second virtual game world on the basis of at least one of a first object position and a second object position in the first virtual game world, arranging at least one of the first object and the second object in the second virtual game world, generating a game image by shooting the second virtual game world with the virtual camera in such a manner as to include at least one of said first object and said second object which are arranged, and displaying it on a second display portion. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A game apparatus, comprising:
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an object arranging means for arranging a first object and a second object in a two-dimensional virtual game world, and performing a movement control on at least one of said first object and said second object;
a first game image display controlling means for generating a game image representing said two-dimensional virtual game world on the basis of an arrangement state by said object arranging means, and displaying it on a first display portion;
a determining means for determining whether or not a positional relationship between said first object and said second object satisfies a predetermined condition in said two-dimensional virtual game world; and
a second game image display controlling means for, when the determination result by said determining means is affirmative, setting a virtual camera in a three-dimensional virtual game world on the basis of at least one of a first object position and a second object position in said second virtual game world, arranging at least one of said first object and said second object in said three-dimensional virtual game world, generating a game image by shooting said three-dimensional virtual game world with said virtual camera in such a manner as to include at least one of said first object and said second object which are arranged, and displaying it on a second display portion.
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13. A game apparatus, comprising:
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an object arranging means for arranging a first object and a second object in a three-dimensional virtual game world, and performing a movement control on at least one of said first object and said second object;
a first game image display controlling means for generating a game image shot by a virtual camera which is directed to a fixed direction on the basis of the arrangement state by said object arranging means and shoots said three-dimensional virtual game world including at least one of said first object and said second object, and displaying it on a first display portion;
a determining means for determining whether or not a positional relationship between said first object and said second object satisfies a predetermined condition in said three-dimensional virtual game world; and
a second game image display controlling means for, when the determination result by said determining means is affirmative, setting a virtual camera on the basis of at least one of said first object position and said second object position in said three-dimensional virtual game world, generating a game image by shooting said three-dimensional virtual game world with said virtual camera, and displaying it on a second display portion. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20, 21, 22, 23)
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24. A game apparatus, comprising:
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an object arranging means for arranging a first object and a second object in a three-dimensional virtual game world, and performing a movement control on at least one of said first object and said second object;
a first game image display controlling means for generating a game image obtained by panoramically or planarly shooting said three-dimensional virtual game world with said first virtual camera on the basis of an arrangement state by said object arranging means and displaying it on a first display portion;
a determining means for determining whether or not a positional relationship between said first object and said second object satisfies a predetermined condition in said three-dimensional virtual game world; and
a second game image display controlling means for, when the determination result by said determining means is affirmative, setting a second virtual camera on the basis of said first object position and said second object position in said three-dimensional virtual game world, generating a game image by shooting said three-dimensional virtual game world with said second virtual camera, and displaying it on a second display portion.
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25. A game apparatus, comprising
a determining means for determining whether or not a positional relationship between a first object and a second object in a two-dimensional coordinate system satisfies a predetermined condition; - and
a camera setting means for setting a virtual camera to be arranged in a three-dimensional virtual game world on the basis of said first object position and said second object position when the determination result by said determining means is affirmative. - View Dependent Claims (26)
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27. A game apparatus, comprising:
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an operation input detecting means for detecting an operation input by a player;
a first object controlling means for changing first action relation data relating to a first object;
a first determining means for determining whether or not said operation input acceptable condition is satisfied in relation to said first action relation data; and
a game situation changing means for changing game situation data indicative of a game situation on the basis of the operation input detected by said operation input detecting means when it is determined that said input acceptable condition is satisfied by said first determining means. - View Dependent Claims (28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38)
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39. A game apparatus, comprising:
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a first game image displaying means for displaying a first game image as to a first range in a virtual game world;
a second game image displaying means for displaying a second game image as to a second range narrower than the first range in said virtual game world;
a determining means for determining whether or not a positional relationship between a first object and a second object displayed on said first game image satisfies a predetermined condition; and
a camera setting means for setting a position and a direction of a virtual camera to display said second game image on the basis of said first object position and said second object position which are displayed on said first game image when the determination result by said determining means is affirmative.
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40. A game apparatus, comprising:
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a game image generating means for generating a game image including at least an object image on the basis of a three-dimensional coordinate of the object in the virtual game world;
a mark coordinate calculating means for calculating a two-dimensional coordinate to combine a mark image with said game image on the basis of the three-dimensional coordinate of said object;
a combining means for combining said mark image with said game image generated by said game image generating means in the two-dimensional coordinate calculated by said mark coordinate calculating means;
an operation input detecting means for detecting an operation input from a player; and
a game processing means for performing different game processes depending on whether or not the position indicated by the operation input detected by at least said operation input detecting means is on said mark image.
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41. A game apparatus, comprising:
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a game image generating means for generating a game image including at least an object image by shooting a virtual game world with a virtual camera, and displaying it on a display portion;
a calculation means for calculating a new three-dimensional coordinate by performing a predetermined arithmetic process on the basis of the three-dimensional coordinate of said object in said virtual game world;
a screen coordinate transforming means for transforming said new three-dimensional coordinate calculated by said calculation means to a screen coordinate;
a region setting means for setting a region on said display portion taking the screen coordinate transformed by said screen coordinate transforming means as a reference;
a mark image display controlling means for combining a mark image corresponding to the region set by said region setting means with said game image, and displaying it on said display portion;
a coordinate input means for making a player input coordinates on said display portion; and
a game processing means for performing a predetermined game process by comparing the coordinate input by said coordinate input means and the region set by said region setting means.
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42. A game apparatus, comprising:
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a game image generating means for generating a game image to be displayed on a display portion by shooting a virtual game world with a virtual camera;
a coordinate determining means for determining a coordinate on said display portion on the basis of three-dimensional coordinates of a plurality of objects in said virtual game world;
a region setting means for setting a region on said display portion by taking the coordinate determined by said coordinate determining means as a reference;
a mark image display controlling means for combining a mark image corresponding to the region set by said region setting means with said game image, and displaying it on said display portion;
a coordinate input means for making a player input coordinates on said display portion; and
a game processing means for performing a predetermined game processing by comparing the coordinate input by said coordinate input means and the region set by said region setting means.
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43. A storage medium storing a game program,
said game program causes a processor of a game apparatus to function as an object arranging means for arranging a first object and a second object in a first virtual game world, and performing a movement control on at least one of said first object and said second object; -
a first game image display controlling means for generating a game image panoramically or planarly representing said first virtual game world on the basis of an arrangement state by said object arranging means, and displaying it on a first display portion;
a determining means for determining whether or not a positional relationship between said first object and said second object satisfies a predetermined condition in said first virtual game world; and
a second game image display controlling means for, when the determination result by said determining means is affirmative, setting a virtual camera in a three-dimensional second virtual game world on the basis of at least one of a first object position and a second object position in said first virtual game world, arranging at least one of said first object and said second object in said second virtual game world, generating a game image by shooting said second virtual game world with said virtual camera in such a manner as to include at least one of said first object and said second object which are arranged, and displaying it on a second display portion.
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44. A storage medium storing a game program,
said game program causes a processor of a game apparatus to function as an object arranging means for arranging a first object and a second object in a two-dimensional virtual game world, and performing a movement control on at least one of said first object and said second object; -
a first game image display controlling means for generating a game image representing said two-dimensional virtual game world on the basis of an arrangement state by said object arranging means, and displaying it on a first display portion;
a determining means for determining whether or not a positional relationship between said first object and said second object satisfies a predetermined condition in said two-dimensional virtual game world; and
a second game image display controlling means for, when the determination result by said determining means is affirmative, setting a virtual camera in a three-dimensional virtual game world on the basis of at least one of a first object position and a second object position in said second virtual game world, arranging at least one of said first object and said second object in said three-dimensional virtual game world, generating a game image by shooting said three-dimensional virtual game world with said virtual camera in such a manner as to include at least one of said first object and said second object which are arranged, and displaying it on a second display portion.
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45. A storage medium storing a game program,
said game program causes a processor of a game apparatus to function as an object arranging means for arranging a first object and a second object in a three-dimensional virtual game world, and performing a movement control on at least one of said first object and said second object; -
a first game image display controlling means for generating a game image shot by a virtual camera which is directed to a fixed direction on the basis of the arrangement state by said object arranging means and shoots said three-dimensional virtual game world including at least one of said first object and said second object, and displaying it on a first display portion;
a determining means for determining whether or not a positional relationship between said first object and said second object satisfies a predetermined condition in said three-dimensional virtual game world; and
a second game image display controlling means for, when the determination result by said determining means is affirmative, setting a virtual camera on the basis of at least one of said first object position and said second object position in said three-dimensional virtual game world, generating a game image by shooting said three-dimensional virtual game world with said virtual camera, and displaying it on a second display portion.
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46. A storage medium storing a game program,
said game program causes a processor of a game apparatus to function as an object arranging means for arranging a first object and a second object in a three-dimensional virtual game world, and performing a movement control on at least one of said first object and said second object; -
a first game image display controlling means for generating a game image obtained by panoramically or planarly shooting said three-dimensional virtual game world with said virtual camera on the basis of an arrangement state by said object arranging means, and displaying it on a first display portion;
a determining means for determining whether or not a positional relationship between said first object and said second object satisfies a predetermined condition in said three-dimensional virtual game world; and
a second game image display controlling means for, when the determination result by said determining means is affirmative, setting said virtual camera on the basis of said first object position and said second object position in said three-dimensional virtual game world, generating a game image by shooting said three-dimensional virtual game world with said virtual camera, and displaying it on a second display portion.
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47. A storage medium storing a game program,
said game program causes a processor of a game apparatus to execute a determining step for determining whether or not a positional relationship between a first object and a second object in a two-dimensional coordinate system satisfies a predetermined condition, and a camera setting step for setting a virtual camera to be arranged in a three-dimensional virtual game world on the basis of said first object position and said second object position when the determination result by said determining step is affirmative.
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48. A storage medium storing a game program,
said game program causes a processor of a game apparatus to function as an operation input detecting means for detecting an operation input by a player; -
an object controlling means for changing action relation data relating to an object on the basis of the operation input detected by said operation input detecting means;
a first determining means for determining whether or not said operation input acceptable condition is satisfied in relation to said action relation data; and
a game situation changing means for changing game situation data indicative of a game situation on the basis of the operation input detected by said operation input detecting means when it is determined that said input acceptable condition is satisfied by said determining means.
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49. A storage medium storing a game program of a game apparatus having a first game image displaying means for displaying a first game image as to a first range in a virtual game world and a second game image displaying means for displaying a second game image as to a second range narrower than the first range in said virtual game world,
said game program causes a processor of said game apparatus to execute a determining step for determining whether or not a positional relationship between a first object and a second object displayed on said first game image satisfies a predetermined condition; - and
a camera setting step for setting a position and a direction of a virtual camera to display said second game image on the basis of said first object position and said second object position which are displayed on said first game image when the determination result by said determining step is affirmative.
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50. A storage medium storing a game program,
said game program causes a processor of a game apparatus to function as a game image generating means for generating a game image including at least an object image on the basis of a three-dimensional coordinate of the object in a virtual game world; -
a mark coordinate calculating means for calculating a two-dimensional coordinate to combine a mark image with said game image on the basis of the three-dimensional coordinate of said object;
a combining means for combining said mark image with said game image generated by said game image generating means in the two-dimensional coordinate calculated by said mark coordinate calculating means;
an operation input detecting means for detecting an operation input from a player; and
a game processing means for performing different game processes depending on whether or not the position indicated by the operation input detected by at least said operation input detecting means is on said mark image.
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51. A storage medium storing a game program,
said game program causes a processor of a game apparatus to function as a game image generating means for generating a game image including at least an object image by shooting a virtual game world with a virtual camera, and displaying it on a display portion; -
a calculation means for calculating a new three-dimensional coordinate by performing a predetermined arithmetic process on the basis of the three-dimensional coordinate of said object in said virtual game world;
a screen coordinate transforming means for transforming said new three-dimensional coordinate calculated by said calculation means to a screen coordinate;
a region setting means for setting a region on said display portion taking the screen coordinate transformed by said screen coordinate transforming means as a reference;
a mark image display controlling means for combining a mark image corresponding to the region set by said region setting means with said game image, and displaying it on said display portion;
a coordinate input means for making a player input coordinates on said display portion; and
a game processing means for performing a predetermined game process by comparing the coordinate input by said coordinate input means and the region set by said region setting means.
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52. A storage medium storing a game program,
said game program causes a processor of a game apparatus to function as a game image generating means for generating a game image to be displayed on a display portion by shooting a virtual game world with a virtual camera; -
a coordinate determining means for determining a coordinate on said display portion on the basis of three-dimensional coordinates of a plurality of objects in said virtual game world;
a region setting means for setting a region on said display portion by taking the coordinate determined by said coordinate determining means as a reference;
a mark image display controlling means for combining a mark image corresponding to the region set by said region setting means with said game image, and displaying it on said display portion;
a coordinate input means for making a player input coordinates on said display portion; and
a game processing means for performing a predetermined game processing by comparing the coordinate input by said coordinate input means and the region set by said region setting means.
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53. A game controlling method, including following steps of:
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(a) arranging a first object and a second object in a first virtual game world, and performing a movement control on at least one of said first object and said second object, (b) generating a game image panoramically or planarly representing said first virtual game world on the basis of an arrangement state by said step (a), and displaying it on a first display portion, (c) determining whether or not a positional relationship between said first object and said second object satisfies a predetermined condition in said first virtual game world; and
(d) when the determination result by said step (c) is affirmative, setting a virtual camera in a three-dimensional second virtual game world on the basis of at least one of a first object position and a second object position in said first virtual game world, arranging at least one of said first object and said second object in said second virtual game world, generating a game image by shooting said second virtual game world with said virtual camera in such a manner as to include at least one of said first object and said second object which are arranged, and displaying it on a second display portion.
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54. A game controlling method, including following steps of:
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(a) arranging a first object and a second object in a two-dimensional virtual game world, and performing a movement control on at least one of said first object and said second object, (b) generating a game image representing said two-dimensional virtual game world on the basis of an arrangement state by said step (a), and displaying it on a first display portion, (c) determining whether or not a positional relationship between said first object and said second object satisfies a predetermined condition in said two-dimensional virtual game world, and (d) when the determination result by said step (c) is affirmative, setting a virtual camera in a three-dimensional virtual game world on the basis of at least one of a first object position and a second object position in said second virtual game world, arranging at least one of said first object and said second object in said three-dimensional virtual game world, generating a game image by shooting said three-dimensional virtual game world with said virtual camera in such a manner as to include at least one of said first object and said second object which are arranged, and displaying it on a second display portion.
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55. A game controlling method, including following steps of:
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(a) arranging a first object and a second object in a three-dimensional virtual game world, and performing a movement control on at least one of said first object and said second object, (b) generating a game image shot by a virtual camera which is directed to a fixed direction on the basis of the arrangement state by said step (a), and shoots said three-dimensional virtual game world including at least one of said first object and said second object, and displaying it on a first display portion, (c) determining whether or not a positional relationship between said first object and said second object satisfies a predetermined condition in said three-dimensional virtual game world, and (d) when the determination result by said step (c) is affirmative, setting a virtual camera on the basis of at least one of said first object position and said second object position in said three-dimensional virtual game world, generating a game image by shooting said three-dimensional virtual game world with said virtual camera, and displaying it on a second display portion.
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56. A game controlling method, including following steps of:
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(a) arranging a first object and a second object in a three-dimensional virtual game world, and performing a movement control on at least one of said first object and said second object, (b) generating a game image obtained by panoramically or planarly shooting said three-dimensional virtual game world with said virtual camera on the basis of an arrangement state by said step (a) and displaying it on a first display portion, (c) determining whether or not a positional relationship between said first object and said second object satisfies a predetermined condition in said three-dimensional virtual game world, and (d) when the determination result by said step (c) is affirmative, setting said virtual camera on the basis of said first object position and said second object position in said three-dimensional virtual game world, generating a game image by shooting said three-dimensional virtual game world with said virtual camera, and displaying it on a second display portion.
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57. A game controlling method, including following steps of:
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(a) determining whether or not a positional relationship between a first object and a second object in a two-dimensional coordinate system satisfies a predetermined condition, and (b) setting a virtual camera to be arranged in a three-dimensional virtual game world on the basis of said first object position and said second object position when the determination result by said step (a) is affirmative.
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58. A game controlling method, including following steps of:
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(a) detecting an operation input by a player, (b) changing action relation data relating to an object on the basis of the operation input detected by said step (a), (c) determining whether or not said operation input acceptable condition is satisfied in relation to said first action relation data, and (d) changing game situation data indicative of a game situation on the basis of the operation input detected by said step (a) when it is determined that said input acceptable condition is satisfied by said step (c).
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59. A game controlling method of a game apparatus having a first game image displaying means for displaying a first game image as to a first range in a virtual game world and a second game image displaying means for displaying a second game image as to a second range narrower than the first range in said virtual game world, including following steps of:
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(a) determining whether or not a positional relationship between a first object and a second object displayed on said first game image satisfies a predetermined condition, and (b) setting a position and a direction of a virtual camera to display said second, game image on the basis of said first object position and said second object position which are displayed on said first game image when the determination result by said step (a) is affirmative.
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60. A game controlling method, including following steps of:
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(a) generating a game image including at least an object image on the basis of a three-dimensional coordinate of the object in a virtual game world, (b) calculating a two-dimensional coordinate to combine a mark image with said game image on the basis of the three-dimensional coordinate of said object, (c) combining said mark image with said game image generated by said step (a) in the two-dimensional coordinate calculated by said step (b), (d) detecting an operation input from a player, and (e) performing different game processes depending on whether or not the position indicated by the operation input detected by at least said step (d) is on said mark image.
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61. A game controlling method, including following steps of:
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(a) generating a game image including at least an object image by shooting a virtual game world with a virtual camera, and displaying it on a display portion, (b) calculating a new three-dimensional coordinate by performing a predetermined arithmetic process on the basis of the three-dimensional coordinate of said object in said virtual game world, (c) transforming said new three-dimensional coordinate calculated by said step (b) to a screen coordinate, (d) setting a region on said display by taking the screen coordinate transformed by said step (c) as a reference, (e) combining a mark image corresponding to the region set by said step (d) with said game image, and displaying it on said display portion, (f) making a player input coordinates on said display portion, and (g) performing a predetermined game process by comparing the coordinate input by said step (f) and the region set by said step (d).
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62. A game controlling method, including following steps of:
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(a) generating a game image to be displayed on a display portion by shooting a virtual game world with a virtual camera, (b) determining a coordinate on said display portion on the basis of three-dimensional coordinates of a plurality of objects in said virtual game world, (c) setting a region on said display by taking the coordinate determined by said step (b) as a reference, (d) combining a mark image corresponding to the region set by said step (c) with said game image, and displaying it on said display portion, (e) making a player input coordinates on said display, and (f) performing a predetermined game processing by comparing the coordinate input by said step (e) and the region set by said step (c).
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Specification