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Network game system, client device and server apparatus

  • US 20070054716A1
  • Filed: 02/06/2006
  • Published: 03/08/2007
  • Est. Priority Date: 09/08/2005
  • Status: Abandoned Application
First Claim
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1. A network game system in which a plurality of characters including a plurality of player characters manipulated in correspondence to information input by users each operating one of a plurality of client devices connected to a server apparatus via a network and a plurality of computer characters whose actions are automatically manipulated, wherein:

  • said client devices each comprise;

    a storage unit for storing character information including position information indicating the positions of said plurality of characters, and registering computer characters to be managed at the subject client device among said computer characters as relegated characters;

    an arithmetic operation unit for obtaining through arithmetic calculation updated character information indicating the extent of change occurring in the position of a relegated character and the extent of change occurring in the motion of said relegated character in correspondence to each of said relegated characters by using said character information stored at said storage unit as the game progresses; and

    a communication unit for transmitting said updated character information corresponding to each relegated character having been obtained through said arithmetic calculation to said server apparatus as a character information packet;

    said server apparatus receives the transmitted character information packet and transmits the received character information packet to other client devices participating in the game; and

    said other client devices receive said transmitted character information packet and stores said updated character information based upon the received character information.

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