Targeted advertising
First Claim
1. A method for delivering and tracking advertising content in an end-user client device, comprising:
- identifying an advertising asset in a video game environment, the advertising asset comprising a tagged area;
delivering the advertising content to a memory at the end-user client device;
storing the advertising content in the memory at the end-user client device;
retrieving at least one advertising image from the advertising content stored in the memory and rendering the advertising image in the tagged area of the advertising asset in the video game environment; and
monitoring the video game environment to calculate ad impressions in response to user movements and user exposures to the advertising asset in the video game environment.
4 Assignments
0 Petitions
Accused Products
Abstract
A targeted in-game advertising system is provided where advertising content may be delivered to a video game network environment. Advertisements may be delivered through the tagging of advertising assets in the video game environment according to one or more characteristics including user geographical location, personal preferences, a personal profile, video game preferences or video game genre. Methodologies for tracking advertising impressions are also provided based on monitoring the video game environment to determine the quality of impression to which the user is exposed in the video game environment.
368 Citations
26 Claims
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1. A method for delivering and tracking advertising content in an end-user client device, comprising:
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identifying an advertising asset in a video game environment, the advertising asset comprising a tagged area;
delivering the advertising content to a memory at the end-user client device;
storing the advertising content in the memory at the end-user client device;
retrieving at least one advertising image from the advertising content stored in the memory and rendering the advertising image in the tagged area of the advertising asset in the video game environment; and
monitoring the video game environment to calculate ad impressions in response to user movements and user exposures to the advertising asset in the video game environment. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
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17. A system for delivering and tracking advertising content in a video game environment, comprising:
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an end-user client device for rendering the video game environment, the video game environment comprising tagged advertising assets, the end-user client device configured to render the advertising content in the tagged advertising assets, the end-user client device further configured to monitor the video game environment to calculate ad impressions in response to user movements and user exposures to the advertising asset in the video game environment; and
an advertising server coupled to a database comprising advertising content, the advertising server configured to identify the existence of tagged advertising assets in the video game environment at the end-user client device, and to deliver the advertising content from the database to the end-user client device. - View Dependent Claims (18, 19, 20, 21, 22, 23)
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24. A machine readable medium having embodied thereon a program being executable by a machine to perform a method comprising:
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identifying an advertising asset in a video game environment at an end-user client device, the advertising asset comprising a tagged area;
delivering advertising content to a memory at the end-user client device, the delivered advertising content configured to be rendered in the tagged area of the advertisement asset in the video game environment; and
counting ad impressions generated at the end-user client device in response to user movements and exposures to the advertising asset in the video game environment. - View Dependent Claims (25)
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26. A system for delivering advertising content to a video game environment, comprising:
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an end-user client device for rendering a video game environment, the video game environment comprising tagged advertising assets, the end-user client device for rendering the video game environment configured to render advertising content in the tagged advertising assets;
means for recognizing the existence of tagged advertising assets in the video game environment and to deliver advertising content to the means for rendering the video game environment; and
means for monitoring the video game environment to calculate ad impressions in response to user movements and user exposures to the advertising assets in the video game environment.
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Specification