CASINO PATRON TRACKING AND INFORMATION USE
First Claim
1. A method comprising:
- collecting data related to the behavior of multiple people in a gaming establishment;
collecting data related to entertainment resources for the gaming establishment;
at least partially identifying the person in the gaming establishment;
selecting a tailored offering for the person, using;
a) a model configured to select a tailored offering for a person, b) using the data related to the behavior of multiple people and c) the data for entertainment resources in the gaming establishment; and
providing the tailored offering to the person in the gaming establishment.
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Accused Products
Abstract
Methods and devices are described that allow a casino to dynamically service patrons. The dynamic systems and methods collect data related to the behavior of multiple people in a gaming establishment, and collect data for entertainment resources in the gaming establishment, such as gaming devices and services. The data may be flexibly used. In one embodiment, a person is at least partially identified in the casino. The gaming establishment uses a model that selects tailor offerings for a person, such as advertisements for services that the person may enjoy or games on gaming machines that the person may enjoy. The model selects a tailored offering for the person based on the at least partial identification and the data previously obtained for multiple people and entertainment resources. The identification, selection and offering may be performed in real time. In another embodiment, the gaming establishment uses the data to reconfigure its entertainment resources to better deploy its resources relative to the behavior of people in that specific gaming establishment.
706 Citations
34 Claims
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1. A method comprising:
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collecting data related to the behavior of multiple people in a gaming establishment;
collecting data related to entertainment resources for the gaming establishment;
at least partially identifying the person in the gaming establishment;
selecting a tailored offering for the person, using;
a) a model configured to select a tailored offering for a person, b) using the data related to the behavior of multiple people and c) the data for entertainment resources in the gaming establishment; and
providing the tailored offering to the person in the gaming establishment. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. A method comprising:
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collecting data related to the behavior of multiple people in a gaming establishment;
collecting data related to entertainment resources for the gaming establishment;
providing a model that relates the behavior of the multiple people to the entertainment resources for the gaming establishment; and
using the model with the data related to the behavior of multiple people and with the data for entertainment resources in the gaming establishment, determining a reconfiguration for the entertainment resources in the gaming establishment that increases interaction between people and the entertainment resources in the gaming establishment. - View Dependent Claims (17, 18, 19, 20, 21, 22)
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23. A computer readable medium including:
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instructions for collecting data related to the behavior of multiple people in a gaming establishment;
instructions for collecting data related to entertainment resources for the gaming establishment;
instructions for at least partially identifying the person in the gaming establishment;
instructions for selecting a tailored offering for the person, using;
a) a model configured to select a tailored offering for a person, b) using the data related to the behavior of multiple people and c) the data for entertainment resources in the gaming establishment; and
instructions for providing the tailored offering to the person in the gaming establishment. - View Dependent Claims (24, 25, 26, 27)
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28. A central processing system for use with a gaming establishment, the central processing system comprising:
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a processor;
a memory configured to store a) data related to the behavior of multiple people in a gaming establishment, b) data related to entertainment resources for the gaming establishment, and c) a model configured to select a tailored offering for a person, when the person is at least partially identified in the gaming establishment, using the model with the data related to the behavior of multiple people and with the data for entertainment resources in the gaming establishment; and
a communications interface configured to communicate with multiple entertainment resources in the gaming establishment and to send the tailored offering to an entertainment resource near the person and in the gaming establishment. - View Dependent Claims (29, 30, 31, 32, 33, 34)
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Specification