Sensing ball game machine
First Claim
1. A ball game apparatus for playing a ball game by displaying a pitcher character and a ball character pitched by said pitcher character on a screen of a display, comprising:
- an input device to be grasped and moved in a three-dimensional space by a game player;
signal output means incorporated in said input device to output an acceleration correlated signal according to an acceleration upon moving said input device in the three-dimensional space; and
a game processor which receives said acceleration correlated signal and controls the movement of said ball character pitched by said pitcher character in accordance with said acceleration correlated signal.
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Accused Products
Abstract
A sensing baseball game apparatus (10) has a game machine (12) connected to a television monitor (18). A bat input device (32) is provided with an acceleration sensor. An acceleration signal is transmitted by an infrared-ray LED (34) to an infrared-ray receiving part of the game machine (12) whereby the game machine (12) determines a moving speed of the bat input device (32) to calculate a moving parameter of a ball to be batted. Accordingly, a batted ball is moved in the game scene according to the parameter.
160 Citations
14 Claims
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1. A ball game apparatus for playing a ball game by displaying a pitcher character and a ball character pitched by said pitcher character on a screen of a display, comprising:
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an input device to be grasped and moved in a three-dimensional space by a game player;
signal output means incorporated in said input device to output an acceleration correlated signal according to an acceleration upon moving said input device in the three-dimensional space; and
a game processor which receives said acceleration correlated signal and controls the movement of said ball character pitched by said pitcher character in accordance with said acceleration correlated signal. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A game apparatus for playing a game by displaying a game image on a display, comprising:
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an input device to be grasped and moved in a three-dimensional space by a game player;
signal output means incorporated in said input device and including a pair of first acceleration sensors which sandwich a coordinate'"'"'s origin point on a first axis and detect accelerations in a direction of said first axis, said pair of first acceleration sensors detecting accelerations of said input device; and
a game processor which receives said accelerations detected by said pair of acceleration sensors and controls said game image. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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Specification