SYSTEM AND METHOD FOR FACILITATING PLAY OF A VIDEO GAME VIA A WEB SITE
First Claim
1. A method of conducting an electronic tournament, comprising:
- determining, a first value for a game session parameter, wherein the first value is applicable to a game session when played by a first player;
determining, a second value for the game session parameter, wherein the second value is applicable to the game session when played by a second player, and wherein the second value is different than the first value;
determining a first input associated with the first player and a second input associated with the second player;
calculating, based on the first input and the first value, a first result associated with the game session;
calculating, based on the second input and the second value, a second result associated with the game session; and
determining, based on the first and second results, whether the first and second players, respectively, qualify for a prize.
3 Assignments
0 Petitions
Accused Products
Abstract
A method and system for operating a video game or video game tournament (e.g., via a Web site) is disclosed. In accordance with the method and system a bonus is provided to a player playing the video game or participating in the video game tournament. In some embodiments a bonus is provided to the player if a rating associated with the player is worse than a threshold rating. In some embodiments a bonus is provided to the player if the occurrence of at least one predetermined condition is identified. Such a condition may be, for example, a condition that indicates the player will soon cease playing the video game or participating in the tournament.
33 Citations
21 Claims
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1. A method of conducting an electronic tournament, comprising:
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determining, a first value for a game session parameter, wherein the first value is applicable to a game session when played by a first player;
determining, a second value for the game session parameter, wherein the second value is applicable to the game session when played by a second player, and wherein the second value is different than the first value;
determining a first input associated with the first player and a second input associated with the second player;
calculating, based on the first input and the first value, a first result associated with the game session;
calculating, based on the second input and the second value, a second result associated with the game session; and
determining, based on the first and second results, whether the first and second players, respectively, qualify for a prize. - View Dependent Claims (2, 3)
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4. An apparatus, comprising:
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a processor; and
a storage device in communication with the processor and storing instructions adapted to be executed by the processor to;
determine, a first value for a game session parameter, wherein the first value is applicable to a game session when played by a first player;
determine, a second value for the game session parameter, wherein the second value is applicable to the game session when played by a second player, and wherein the second value is different than the first value;
determine a first input associated with the first player and a second input associated with the second player;
calculate, based on the first input and the first value, a first result associated with the game session;
calculate, based on the second input and the second value, a second result associated with the game session; and
determine, based on the first and second results, whether the first and second players, respectively, qualify for a prize.
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5. A medium storing instructions adapted to be executed by a processor to:
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determine, a first value for a game session parameter, wherein the first value is applicable to a game session when played by a first player;
determine, a second value for the game session parameter, wherein the second value is applicable to the game session when played by a second player, and wherein the second value is different than the first value;
determine a first input associated with the first player and a second input associated with the second player;
calculate, based on the first input and the first value, a first result associated with the game session;
calculate, based on the second input and the second value, a second result associated with the game session; and
determine, based on the first and second results, whether the first and second players, respectively, qualify for a prize.
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6. A method, comprising:
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receiving an indication that a player communicating with a central controller via an associated player device desires to register for an electronic tournament;
determining, based on stored indicia of past gaming performance associated with the player, that the player does not qualify to participate in the electronic tournament;
providing a listing of one or more required qualifications for the electronic tournament that the player does not satisfy; and
providing a listing of at least one other electronic tournament that is associated with providing the one or more required qualifications for the electronic tournament that the player does not currently satisfy. - View Dependent Claims (7, 8, 9)
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10. An apparatus, comprising:
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a processor; and
a storage device in communication with the processor and storing instructions adapted to be executed by the processor to;
receive an indication that a player communicating with a central controller via an associated player device desires to register for an electronic tournament;
determine, based on stored indicia of past gaming performance associated with the player, that the player does not qualify to participate in the electronic tournament;
provide a listing of one or more required qualifications for the electronic tournament that the player does not satisfy; and
provide a listing of at least one other electronic tournament that is associated with providing the one or more required qualifications for the electronic tournament that the player does not currently satisfy.
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11. A medium storing instructions adapted to be executed by a processor to:
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receive an indication that a player communicating with a central controller via an associated player device desires to register for an electronic tournament;
determine, based on stored indicia of past gaming performance associated with the player, that the player does not qualify to participate in the electronic tournament;
provide a listing of one or more required qualifications for the electronic tournament that the player does not satisfy; and
provide a listing of at least one other electronic tournament that is associated with providing the one or more required qualifications for the electronic tournament that the player does not currently satisfy.
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12. A method, comprising:
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causing a first display, on a display device associated with a player of a game session, of a first window comprising first data associated with the game session, wherein the first window is displayed as a first size that is smaller than a total size available for display on the display device; and
causing the first window to expand from the first size to a second size that is larger than the first size in the case that a probability of winning a prize increases in the game session played by the player. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19)
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20. An apparatus, comprising:
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a display device;
a processor in communication with the display device; and
a storage device in communication with the processor and storing instructions adapted to be executed by the processor to;
cause a first display, on the display device of a first window comprising first data associated with a game session, wherein the first window is displayed as a first size that is smaller than a total size available for display on the display device; and
cause the first window to expand from the first size to a second size that is larger than the first size in the case that a probability of winning a prize increases in the game session.
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21. A medium storing instructions adapted to be executed by a processor to:
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cause a first display, on a display device associated with a player of a game session, of a first window comprising first data associated with the game session, wherein the first window is displayed as a first size that is smaller than a total size available for display on the display device; and
cause the first window to expand from the first size to a second size that is larger than the first size in the case that a probability of winning a prize increases in the game session played by the player.
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Specification