AUTOMATED BALL GAME TRAINING AND PLAYING SYSTEM
First Claim
1. A ball game system, comprising:
- a plurality of playing areas each defined by a respective planar playing surface including a surface adjacent one or more deformable elastic surfaces, each playing area including a hoop dimensioned to receive a ball disposed at an elevated position proximate an end of the respective planar playing surface, each of said respective planar surface being part of a single large planar surface, and the playing areas are further defined by a means for sectioning the single larger planar surface;
means for receiving a payment;
means for adjusting the elasticity provided by the one or more deformable elastic surfaces;
means for controlling the elasticity adjusting means in response to the payment received;
a ball feeder for delivering a ball to a point above the planar playing surface, the delivery controlled by the control means in response to the payment received, the ball feeder allowing selection of ball delivery speed and allowing delivery along a trajectory above the playing surface, wherein the ball feeder includes a ball counter outputting to the control means the number of balls delivered, and wherein the payment entitles a player to a predetermined playing time and a predetermined number of balls delivered from the ball feeder;
a ball collector for conveying balls passing through the hoop to the ball feeder; and
a plurality of sensors outputting to the control means position and trajectory information related to one or more moving players and ball above the planar surface, wherein the control means creates an output responsive to the movement of the one or more players and ball, and wherein the output comprises an indication of player metrics, and wherein the player metrics are presented in relation to a particular deformable elastic surface elasticity.
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Abstract
A ball game system for training and/or play comprising one or more playing areas suitably large to accommodate running and jumping players each playing area including adjacent surface areas forming a court and having distinctly different properties, such as a first surface suitable for bouncing a ball and a second surface comprised of a deformable elastic material. The system includes an automatic ball feeder and sensors for monitoring the positions and trajectories of one or more players and/or balls on the court. Options include visual displays and/or audio outputs reflective of player performance, and payment-driven operation of the system components, including a means for adjusting the degree of rebound provided by the deformable elastic surface(s).
58 Citations
64 Claims
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1. A ball game system, comprising:
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a plurality of playing areas each defined by a respective planar playing surface including a surface adjacent one or more deformable elastic surfaces, each playing area including a hoop dimensioned to receive a ball disposed at an elevated position proximate an end of the respective planar playing surface, each of said respective planar surface being part of a single large planar surface, and the playing areas are further defined by a means for sectioning the single larger planar surface;
means for receiving a payment;
means for adjusting the elasticity provided by the one or more deformable elastic surfaces;
means for controlling the elasticity adjusting means in response to the payment received;
a ball feeder for delivering a ball to a point above the planar playing surface, the delivery controlled by the control means in response to the payment received, the ball feeder allowing selection of ball delivery speed and allowing delivery along a trajectory above the playing surface, wherein the ball feeder includes a ball counter outputting to the control means the number of balls delivered, and wherein the payment entitles a player to a predetermined playing time and a predetermined number of balls delivered from the ball feeder;
a ball collector for conveying balls passing through the hoop to the ball feeder; and
a plurality of sensors outputting to the control means position and trajectory information related to one or more moving players and ball above the planar surface, wherein the control means creates an output responsive to the movement of the one or more players and ball, and wherein the output comprises an indication of player metrics, and wherein the player metrics are presented in relation to a particular deformable elastic surface elasticity. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26)
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27. A ball game system, comprising:
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a plurality of playing areas each defined by a respective planar playing surface, each playing area including a hoop dimensioned to receive a ball and disposed at an elevated position proximate an end of the respective planar playing surface;
means for receiving a payment; and
means for controlling usage of the hoop and playing areas in response to the payment(s) received, wherein the usage control means comprises one or more mechanism(s) for adjusting the position of each hoop so as to remove it from play. - View Dependent Claims (28)
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29. A ball game system, comprising:
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a planar playing surface;
a hoop dimensioned to receive a ball and disposed at an elevated position proximate an end of the playing surface;
a plurality of sensors outputting position and trajectory information with respect to one or more players and balls above the planar surface;
means for receiving a payment;
means for controlling the operation of the sensors and receiving the position and trajectory information with which the control means creates an output indicative of the motion of the one or more players and ball in response to the payment received; and
a ball feeder for delivering balls to points above the planar playing surface. - View Dependent Claims (30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64)
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Specification