Method and system of controlling computer system external effects
First Claim
1. A computer system comprising:
- a processor configured to trigger a software event; and
an external effects controller coupled to the processor, wherein the external effects controller is configured to control a non-aesthetic device configured to operate for aesthetic reasons;
wherein the processor is configured to accept from a computer system user an association of the non-aesthetic device to the software event; and
wherein the external effects controller is further configured to, upon occurrence of the software event, change an operational state of the non-aesthetic device.
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Accused Products
Abstract
A method and system of controlling computer system external effects. At least some of the illustrative embodiments may be a computer system comprising a processor (wherein a computer system user interacting with software executed on the processor triggers a software event), and an external effects controller coupled to the processor (wherein the external effects controller controls at least one device being a purely aesthetic device or a non-aesthetic device operated in a manner for aesthetic reasons). The computer system user selectively associates the at least one device to the software event such that, if associated, upon occurrence of the software event an operational state of the at least one device is changed by the external effects controller.
62 Citations
27 Claims
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1. A computer system comprising:
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a processor configured to trigger a software event; and
an external effects controller coupled to the processor, wherein the external effects controller is configured to control a non-aesthetic device configured to operate for aesthetic reasons;
wherein the processor is configured to accept from a computer system user an association of the non-aesthetic device to the software event; and
wherein the external effects controller is further configured to, upon occurrence of the software event, change an operational state of the non-aesthetic device. - View Dependent Claims (3, 4, 5, 6, 7, 8, 9)
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2. (canceled)
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10. A processor-based method comprising:
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associating occurrence of a game event with the change of state of one or more of a plurality of external effects, the associating by a player of a game in which the game even occurs; and
interacting with the game to trigger the software event, the software event being one or more selected from the group consisting of;
opponent kill event;
game milestone change;
character health change;
remaining lives change;
character heart rate change; and
win/lose event; and
changing operational state of one or more of the plurality of external effects upon occurrence of the game event. - View Dependent Claims (13, 14, 15)
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11-12. -12. (canceled)
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16. A computer-readable media storing an application program interface program that, when executed by a processor, causes the processor to:
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access a data table where a computer system user has previously correlated desired actions and occurrence of game software events;
communicate with an external effects controller; and
drive output signals to external effects devices being purely aesthetic devices or non-aesthetic devices operated in a manner for aesthetic reasons based on desired actions from the data table and occurrence of the game software events. - View Dependent Claims (17, 18, 19, 20)
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21-22. -22. (canceled)
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23. A computer system comprising:
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a processor configured to execute gaming software, and the processor further configured to accept from a game player an association of game events to external effects;
an external effects controller coupled to the processor; and
an external effect coupled to the external effects controller;
wherein the external effects controller is configured to, upon occurrence of the game events, change an operational state of the external effect in conformance with the association of game events to external effects. - View Dependent Claims (24, 25, 26, 27)
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Specification