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METHOD TO CONFIGURE OFFLINE PLAYER BEHAVIOR WITHIN A PERSISTENT WORLD GAME

  • US 20070298886A1
  • Filed: 06/21/2006
  • Published: 12/27/2007
  • Est. Priority Date: 06/21/2006
  • Status: Active Grant
First Claim
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1. A method for effecting offline player behavior within a persistent virtual world online game managed by a game server, wherein the game server observes and generates game events for the persistent virtual world online game, the method comprising:

  • activating a player agent for an offline player, wherein the player agent has an associated set of offline player rules and wherein each offline player rule in the set of offline player rules defines an action to be taken on behalf of the offline player in the persistent virtual world online game responsive to a specified game event;

    monitoring, by the offline player agent, for an occurrence of a game event corresponding to an offline player rule in the set of offline player rules, wherein the occurrence of the game event triggers a corresponding offline player rule from the set of offline player rules;

    responsive to the game event triggering the corresponding offline player rule, generating by the offline player agent one or more offline player game events; and

    sending the one or more offline player game events from the offline player agent to the game server to effect an action on behalf of the offline player.

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