Multi-player non-role-playing virtual world games: method for two-way interaction between participants and multi-player virtual world games
First Claim
1. A method for a multi-player non-role-playing virtual world game system comprising:
- quantifying a player'"'"'s real world physical activity, and;
modifying a player'"'"'s real world level of difficulty by conditions in a virtual world, and;
mapping a player'"'"'s real world physical activity to an avatar for the purpose of interacting with the virtual world.
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Abstract
The present novel Game System is directed toward inserting a player into a virtual world, where the player'"'"'s real world actions, articulated movements, activities and skills determine what actions and activities his Avatar in the virtual world does. Conversely, experiences of the Avatar in the Virtual World are translated back into the real world as feedback. The critical observation is: the contestants undergo the physical challenge of an epic adventure with none of the dangers. For example, the present Game System is able to simulate the physical challenge of a jungle adventure without biting insects, poisonous snakes, leaches, anacondas and piranhas, not to mention the enormous expense a real jungle adventure would entail. Our current invention teaches a Multi-player Virtual World Game suitable for reality TV and/or location based entertainment. The present Game System is a unique combination of elements consisting of: 1. Motion Capturing of contestants, 2. Two-way interaction with the virtual world, 3. In Real Time, and requiring, 4. Interacting with objects existing in both the real world and virtual world, all requiring, 5. High Physical Levels of Effort of contestants based on the status of the virtual world environment, 6. Such that there is No Role Playing, and such that the Game System produces, 7. A unique way of Story Telling.
505 Citations
14 Claims
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1. A method for a multi-player non-role-playing virtual world game system comprising:
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quantifying a player'"'"'s real world physical activity, and; modifying a player'"'"'s real world level of difficulty by conditions in a virtual world, and; mapping a player'"'"'s real world physical activity to an avatar for the purpose of interacting with the virtual world. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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Specification