Gaming terminal, gaming system and game control method
First Claim
1. A gaming terminal comprising:
- a first memory capable of storing game history data for a player which includes the point value offered according to the number of game media consumed in a game which has been executed in the past;
a network interface for communicating with a server which stores a plurality of types of game software;
a second memory which stores game software downloaded from said server through said network interface; and
a controller,said controller storing, in said first memory, game history data acquired according to an input from outside,determining game software which can be downloaded out of said plurality of types of game software stored in said server, as a target to be selected, according to the point value included in the game history data stored in said first memory,downloading game software selected out of the game software determined as a target to be selected, from said server, through said interface network,storing said downloaded game software in said second memory, andexecuting a game based on the game software stored in said second memory.
1 Assignment
0 Petitions
Accused Products
Abstract
A gaming terminal according to the present invention comprises: a first memory capable of storing game history data for a player which includes the point value offered according to the number of game media consumed in a game which has been executed in the past; a network interface for communicating with a server which stores a plurality of types of game software; a second memory which stores game software downloaded from the server through the network interface; and a controller, the controller storing, in the first memory, game history data acquired according to an input from outside, determining game software which can be downloaded out of the plurality of types of game software stored in the server, as a target to be selected, according to the point value included in the game history data stored in the first memory, downloading game software selected out of the game software determined as a target to be selected, from the server, through the interface network, storing the downloaded game software in the second memory, and executing a game based on the game software stored in the second memory.
63 Citations
8 Claims
-
1. A gaming terminal comprising:
-
a first memory capable of storing game history data for a player which includes the point value offered according to the number of game media consumed in a game which has been executed in the past; a network interface for communicating with a server which stores a plurality of types of game software; a second memory which stores game software downloaded from said server through said network interface; and a controller, said controller storing, in said first memory, game history data acquired according to an input from outside, determining game software which can be downloaded out of said plurality of types of game software stored in said server, as a target to be selected, according to the point value included in the game history data stored in said first memory, downloading game software selected out of the game software determined as a target to be selected, from said server, through said interface network, storing said downloaded game software in said second memory, and executing a game based on the game software stored in said second memory.
-
-
2. A gaming terminal comprising:
-
a card slot which enables a card to be inserted therein, said card storing game history data for a player which includes the point value offered according to the number of game media consumed in a game which has been executed in the past; a first memory which stores the game history data read from the card inserted in said card slot; a network interface for communicating with a server which stores a plurality of types of game software; a second memory which stores game software downloaded from said server through said network interface; a selection switch which enables selecting game software; a display capable of displaying an image; and a controller, said controller reading the game history data from the card inserted in said card slot and storing the game history data in said first memory, determining game software which can be downloaded, out of said plurality of types of game software stored in said server, as a target to be selected, according to the point value included in the game history data stored in said first memory, displaying, to said display, an image which urges to select single game software out of the game software determined as a target to be selected, downloading the game software selected by inputting to said selection switch, from said server, through said network interface, storing said downloaded game software in said second memory, and executing a game based on the game software stored in said second memory.
-
-
3. A gaming terminal comprising:
-
a cabinet; a front-side display provided in the front surface of said cabinet; an upper display provided above said front-side display; a foot display provided below said front-side display; lamps which emit light with a predetermined pattern; a first memory capable of storing game history data for a player which includes the point value offered according to the number of game media consumed in a game which has been executed in the past; a network interface for communicating with a server which stores a plurality of types of game software; a second memory which stores game software downloaded from said server through said network interface; and a controller, said controller storing, in said first memory, game history data acquired according to an input from outside, determining game software which can be downloaded, out of said plurality of types of game software stored in said server, as a target to be selected, according to the point value included in the game history data stored in said first memory, downloading game software selected out of the game software determined as a target to be selected, from said server, through said interface network, storing said downloaded game software in said second memory, and controlling the displays to said front-side display, said upper display and said foot display and also controlling the light-emission pattern of said lamps, based on the game software stored in said second memory.
-
-
4. A gaming system comprising:
-
a gaming terminal; and a server, said gaming terminal comprises a first memory capable of storing game history data for a player which includes the point value offered according to the number of game media consumed in a game which has been executed in the past; a network interface for communion; a second memory which stores game software downloaded through said network interface; and a controller, said controller storing, in said first memory, game history data acquired according to an input from outside, determining game software corresponding to the point value included in the game history data stored in said first memory as a target to be selected, transmitting a request signal which requests transmission of game software selected out of the game software determined as a target to be selected, storing, in said second memory, the game software transmitted in response to said request signal, and executing a game based on the game software stored in said second memory, and said server comprises a third memory which stores a plurality of types of game software; and a processor which, on receiving said request signal from said gaming terminal, extracts the game software corresponding to the received request signal from said memory and transmits the game software to said gaming terminal.
-
-
5. A game control method for a gaming terminal comprising the steps of:
-
acquiring, according to an input from outside, game history data for a player which includes the point value offered according to the number of game media consumed in a game which has been executed in the past and storing the game history data in a first memory; determining game software which can be downloaded, out of a plurality of types of game software stored in a server, as a target to be selected, according to the point value included in the game history data stored in said first memory; downloading game software selected out of the game software determined as a target to be selected, from said server; storing said downloaded game software in a second memory; and executing a game based on the game software stored in said second memory.
-
-
6. A game control method for a gaming terminal comprising the steps of:
-
reading game history data for a player which includes the point value offered according to the number of game media consumed in a game which has been executed in the past, from a card inserted in a card slot and storing the game history data in a first memory; determining game software which can be downloaded, out of a plurality of types of game software stored in a server, as a target to be selected, according to the point value included in the game history data stored in said first memory; displaying, to a display, an image which urges to select single game software out of the game software determined as a target to be selected; downloading the selected game software from said server; storing said downloaded game software in a second memory; and executing a game based on the game software stored in said second memory.
-
-
7. A game control method for a gaming terminal comprising the steps of:
-
acquiring, according to an input from outside, game history data for a player which includes the point value offered according to the number of game media consumed in a game which has been executed in the past and storing the game history data in a first memory; determining game software which can be downloaded, out of a plurality of types of game software stored in a server, as a target to be selected, according to the point value included in the game history data stored in said first memory; downloading game software selected out of the game software determined as a target to be selected, from said server; storing said downloaded game software in a second memory; and controlling the displays to a front-side display provided in the front surface of a cabinet, an upper display provided above said front-side display and a foot display provided below said front-side display and also controlling the light-emission pattern of lamps provided in said cabinet, based on the game software stored in said second memory.
-
-
8. A game control method comprising the steps of:
-
acquiring, according to an input from outside, game history data for a player which includes the point value offered according to game media consumed in a game which has been executed in the past; storing the acquired game history data in a first memory; determining game software corresponding to the point value included in the game history data stored in said first memory as a target to be selected; and executing a game based on game software selected out of the game software determined as a target to be selected.
-
Specification