Concept for detecting a contact with a game device
First Claim
1. A device (120) which is mountable to a player (100) of a ball game to be able to identify a contact of the player (100) with a ball (110), the device comprising:
- a magnetic-field generator (300) for generating a magnetic field (130) which may be associated with the player, the magnetic-field generator (300) being configured to send the magnetic field (130) with a code sequence or a frequency which differ from a code sequence or a frequency exhibited by a different device which may be mounted to a different player of the example; and
a source of energy (310) for supplying the magnetic-field generator (300).
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Accused Products
Abstract
A method of detecting a contact between a player and a ball in a ball game, comprising a step of generating a magnetic field which may be associated with the player, the magnetic field being generated with a code sequence or a frequency which differ from a code sequence or a frequency which may be associated with the other player of the ball game, a step of detecting the magnetic field which may be associated with the player, and a step of determining the code sequence or the frequency with which the magnetic field was sent so as to obtain, on the basis of the code sequence or frequency, ball-contact information indicating whether the player had contact with the ball.
171 Citations
19 Claims
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1. A device (120) which is mountable to a player (100) of a ball game to be able to identify a contact of the player (100) with a ball (110), the device comprising:
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a magnetic-field generator (300) for generating a magnetic field (130) which may be associated with the player, the magnetic-field generator (300) being configured to send the magnetic field (130) with a code sequence or a frequency which differ from a code sequence or a frequency exhibited by a different device which may be mounted to a different player of the example; and a source of energy (310) for supplying the magnetic-field generator (300). - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A ball (110) for a ball game, comprising:
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a magnetic-field sensor (400) for detecting a magnetic field (130) which may be associated with a player (100) of the ball game; and a means (410) for determining a code sequence or a frequency with which the magnetic field (130) was sent so as to obtain, on the basis of the code sequence or frequency, ball-contact information which indicates whether the player (100) had contact with the ball (110). - View Dependent Claims (9, 10, 11, 12, 13, 14, 15, 16)
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17. A system for detecting a contact between a player (100) and a ball (110) in a ball game, comprising:
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a device (120) which may be mounted to the player (100) to be able to ascertain the contact of the player (100) with the ball (110), comprising a magnetic-field generator (300) for generating a magnetic field (130) which may be associated with the player (100), the magnetic-field generator (300) being configured to send the magnetic field (130) with a code sequence or a frequency which differ from a code sequence or a frequency exhibited by a different device which may be mounted to a different player of the example, and an energy source (310) for supplying the magnetic-field generator (300); and a ball (110) comprising a magnetic-field sensor (400) for detecting the magnetic field (130) which may be associated with the player (100) of the ball game, and a means (410) for determining the code sequence or the frequency with which the magnetic field (130) was sent so as to obtain, on the basis of the code sequence or frequency, ball-contact information indicating whether the player (100) had a contact with the ball (110).
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18. A method of detecting a contact between a player (100) and a ball (110) in a ball game, comprising:
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generating a magnetic field (130) which may be associated with the player (100), the magnetic field being generated with a code sequence or a frequency which differ from a code sequence or a frequency which may be associated with the other player of the ball game; detecting the magnetic field which may be associated with the player (100); and determining the code sequence or the frequency with which the magnetic field (130) was sent so as to obtain, on the basis of the code sequence or frequency, ball-contact information indicating whether the player (100) had contact with the ball (110). - View Dependent Claims (19)
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Specification