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Tile Based Graphics Rendering

  • US 20080259076A1
  • Filed: 05/10/2005
  • Published: 10/23/2008
  • Est. Priority Date: 05/24/2004
  • Status: Active Grant
First Claim
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1. A graphics system for tile by tile converting of vertex data into output images for displaying on a screen the vertex data representing objects by a set of polygons, a polygon being constituted of at least three vertices the system comprising:

  • an input for receiving the vertex data, the vertex data at least comprising 3D space coordinates for each vertex in the image,a tile processor forsubdividing the image into a plurality of tilesdetermining polygon strips each polygon strip comprising a sequence of at least one polygon, each succeeding polygon of a polygon strip sharing a side with its preceding polygon, anddetermining sub-strips for each polygon strip each sub-strip comprising those polygons of the polygon strip which at least partly overlap a single one of the tiles and associating that tile with the overlapping sub-strips,a polygon-tile database comprising a display list for each tile the display list comprising a respective identification of each one of the sub-strips associated with the tile andan output for enabling rendering of the images for display on the screen.

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