Combat action selection using situational awareness
First Claim
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1. A method of operating a game environment, comprising:
- receiving input from a user indicative of an operation of a game controller;
assessing a situational awareness status of a player including at least one player condition, at least one opponent condition and at least on object condition in the game environment; and
selecting an action from a plurality of actions for execution in the game environment based on the operation and the situational awareness.
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Abstract
A game environment is disclosed where actions are automatically selected based on a situational awareness for a player in the game environments. The situational awareness can be determined based on conditions of the player, objects and other characters in the game environment.
25 Citations
20 Claims
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1. A method of operating a game environment, comprising:
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receiving input from a user indicative of an operation of a game controller; assessing a situational awareness status of a player including at least one player condition, at least one opponent condition and at least on object condition in the game environment; and selecting an action from a plurality of actions for execution in the game environment based on the operation and the situational awareness. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A computer readable medium having instructions that, when executed on a computer, cause the computer to operate an interactive interface with a user, the instructions comprising:
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a game environment adapted to receive input from a user indicative of an operation on a game controller and display content of a game including a player, at least one object and at least one opponent; an environment monitoring module adapted to monitor current object conditions of the at least one object and current character conditions of the player and the at least one opponent within the game environment when the input is received; and an action selection module adapted to select an action from a plurality of actions for the game environment based on the object conditions and the character conditions. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A method for performing combat actions in a game environment, comprising:
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identifying a player, an opponent and an object in the game environment; receiving user input indicative of an attack by the player against the opponent; determining a position of the player, a position of the opponent and a position of the object; and selecting a combat attack action preformed by the player against the opponent from a plurality of combat attack actions based on the position of the player, the position of the opponent and the position of the object. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification