SYSTEM AND METHOD FOR CONNECTING GAMING DEVICES TO A NETWORK FOR REMOTE PLAY
First Claim
Patent Images
1. A gaming system, comprising:
- a network;
at least one gaming machine coupled to the network, wherein the at least one gaming machine is configured to provide user interaction data, and to receive and display game data; and
a server coupled to the network, the server comprising a game engine associated with the at least one gaming machine, the game engine being configured to process user interaction data, apply game rules in response to the user interaction data, generate game data and transmit game data to the at least one gaming machine.
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Abstract
A system and method for connecting remote player devices to regulated host gaming devices in a network to provide remote game play. A host gaming device is configured to provide game information to a plurality of remote player devices to allow remote play of the host game device. Whether each remote player device is permitted to receive gaming data is based upon, at least in part, the geographic location of the remote player device.
174 Citations
27 Claims
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1. A gaming system, comprising:
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a network; at least one gaming machine coupled to the network, wherein the at least one gaming machine is configured to provide user interaction data, and to receive and display game data; and a server coupled to the network, the server comprising a game engine associated with the at least one gaming machine, the game engine being configured to process user interaction data, apply game rules in response to the user interaction data, generate game data and transmit game data to the at least one gaming machine. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A gaming system, comprising:
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at least one gaming machine, the at least one gaming machine comprising; means for transmitting and receiving data; means for providing user interaction data; and means for receiving and displaying game data; a server, the server comprising; means for processing user interaction data; means for applying game rules in response to the user interaction data; means for generating game data; and means for transmitting the game data to the at least one gaming machine. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A method for a gaming system, comprising:
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accepting user input; converting the user input into user interaction data; transmitting the user interaction data to a server; processing the user interaction data; applying game rules in response to the user interaction data; generating game data; and transmitting the game data to a gaming machine. - View Dependent Claims (16, 17, 18, 19, 20)
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21. A gaming system, comprising:
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at least one gaming machine, the at least one gaming machine comprising; means for transmitting and receiving data; means for providing user interaction data; and means for receiving and displaying game data; a plurality of servers, each server comprising; means for processing user interaction data; means for applying game rules in response to the user interaction data; means for generating game data; and means for transmitting the game data to the at least one gaming machine. - View Dependent Claims (22, 23, 24, 25, 26, 27)
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Specification