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Method for user session transitioning among streaming interactive video servers

  • US 20090124387A1
  • Filed: 12/05/2007
  • Published: 05/14/2009
  • Est. Priority Date: 12/10/2002
  • Status: Active Grant
First Claim
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1. A method comprising:

  • receiving a request by a hosting service center from a user to join a multiplayer interactive game already in progress;

    determining whether the user may join the multiplayer interactive game based on a set of criteria that includes a latency of a communication channel associated with the user;

    loading the multiplayer interactive game onto a server;

    instructing an inbound routing network to transfer control signals received from the user to a game server hosting the multiplayer interactive game;

    synchronizing compression of the video associated with the multiplayer interactive game as between the user and other players already playing the game.

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