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Virtual world of sports competition events with integrated betting system

  • US 20090149233A1
  • Filed: 10/23/2008
  • Published: 06/11/2009
  • Est. Priority Date: 10/23/2007
  • Status: Active Grant
First Claim
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1. A computer program recorded on computer-readable medium to emulate a non-interactive sports competition virtual world for the purpose of running real-time virtual events to be distributed as content for pari-mutuel, exchange, and fixed-odds betting, the method comprising:

  • obtaining characteristics of participants and event factors from a gaming database that have been derived from various sub-systems that may include a breeding system, participant training algorithms, and other related sub-systems;

    using computer simulation techniques to create a virtual sporting event wherein the competitors compete against one another to win the event by incorporating participants'"'"' characteristics and event factors that may have stochastic or probabilistically determined values associated with each factor, a complex event generation process that uses optimization algorithms, and decision making processes to simulate the actions of the competitors throughout the event; and

    there is no interactive control of any competitor conditions or scenarios by any external players in any of the virtual world, or virtual events therein.

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