MANAGING AND PRESENTING AVATAR MOOD EFFECTS IN A VIRTUAL WORLD
First Claim
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1. A method for managing and presenting avatar mood effects in a virtual world, comprising:
- allowing a mood effect to be associated with a user'"'"'s avatar in the virtual world from a plurality of predefined mood effects; and
presenting the associated mood effect to other users of the virtual world.
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Abstract
A method for managing and presenting avatar mood effects in a virtual world may include allowing a mood effect to be associated with a user'"'"'s avatar in the virtual world from a plurality of predefined mood effects. The method may also include presenting the associated mood effect to other users of the virtual world.
260 Citations
20 Claims
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1. A method for managing and presenting avatar mood effects in a virtual world, comprising:
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allowing a mood effect to be associated with a user'"'"'s avatar in the virtual world from a plurality of predefined mood effects; and presenting the associated mood effect to other users of the virtual world. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A method for managing and presenting avatar mood effects in a virtual world,
profiling a set of mood effect changes to portray different real-world emotions and moods by a user'"'"'s avatar to other users of the virtual world; -
defining a predetermined action based on each mood effect change, the predetermined action to be performed by the user'"'"'s avatar in the virtual world in response to the user'"'"'s avatar being associated with a mood corresponding to the mood effect change; and triggering the change in the mood effect in response to occurrence of a predetermined event. - View Dependent Claims (15, 16, 17)
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18. A method for managing and presenting a mood of a user'"'"'s avatar in a virtual world, comprising:
presenting a mood effect of the user'"'"'s avatar to other users in the virtual world, wherein presenting the mood effect comprises at least one of; presenting a predefined script in association with the user'"'"'s avatar to other users in the virtual world to indicate a mood of the user'"'"'s avatar; performing a predefined action by the user'"'"'s avatar to indicate the mood of the user'"'"'s avatar; presenting the user'"'"'s avatar with a predetermined appearance to indicate the mood of the user'"'"'s avatar. - View Dependent Claims (19, 20)
Specification