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ON-LINE GAMING

  • US 20090221367A1
  • Filed: 12/21/2006
  • Published: 09/03/2009
  • Est. Priority Date: 12/22/2005
  • Status: Abandoned Application
First Claim
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1. A gaming server arranged to communicate with a plurality of on-line player'"'"'s terminals for facilitating the playing of a distributed multi-player on-line game involving interactions between a plurality of different players in a virtual environment, the server comprising:

  • a playing module arranged to control the playing of the game with each of the different on-line players, the playing module being arranged to generate a series of gaming events, each gaming event being directed to one or more on-line players participating in the game;

    receiving means arranged to receive information from a remote player terminal concerning a selected virtual game playing environment and a selected graphical representation of the on-line game player within the environment;

    a game state module arranged to construct a specification of the graphical game-playing environment and representations of the players within the environment from the received information, together with a current state of the game; and

    transmitting means arranged to transmit the specification to a plurality of remote on-line players'"'"' communication terminals;

    the transmitting means being arranged, during the playing of an on-line game, to broadcast in real-time game-playing commands received from a player'"'"'s terminal to other players'"'"' terminals participating in the same game and to update the game state module;

    the game-playing commands including information relating to the actions of the on-line player which are reflected in the behavior of the graphical representation of that on-line player.

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