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Method and system for creating a shared game space for a networked game

  • US 20090221368A1
  • Filed: 04/26/2009
  • Published: 09/03/2009
  • Est. Priority Date: 11/28/2007
  • Status: Abandoned Application
First Claim
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1. A method for creating a shared game space for a networked videogame, the method comprising:

  • receiving one or more data streams pertaining to one or more real-world spaces that are not necessarily co-located, each of the data streams including video data pertaining to one of the real-world spaces in which at least a player plays the networked videogame, the video data being used to derive various movements of the player; and

    creating the shared game space in reference to the 3D representations of the real-world spaces, wherein movements of at least some of objects in the video game are responsive to respective movements of players respectively in the real-world spaces.

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