MUSIC VIDEO GAME WITH GUITAR CONTROLLER HAVING AUXILIARY PALM INPUT
First Claim
Patent Images
1. A video game controller, comprising:
- a body;
a neck extending from the body, the neck defining an axis of extension;
a strum input on the body, the strum input positioned along the axis of extension;
a plurality of fret inputs on the neck;
an auxiliary input on the body approximate the strum input, the auxiliary input positioned along the axis of extension further from the neck than the strum input; and
circuitry for providing input signals indicative of operation of the strum input, the plurality of fret inputs, and the auxiliary input to a video game console.
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Abstract
A music based video game provides an auxiliary palm input on an associated guitar shaped video game controller. In some embodiments, the auxiliary palm input is positioned near a strum input on a body of the guitar shaped video game controller, allowing for simultaneous operation of both the strum input and the auxiliary palm input with one hand. In some embodiments, the auxiliary palm input modifies audio outputs generated in the music based video game. In some embodiments, the auxiliary palm input triggers an alternate game mode, for example, a bonus mode, during video game play of the music based video game.
91 Citations
22 Claims
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1. A video game controller, comprising:
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a body; a neck extending from the body, the neck defining an axis of extension; a strum input on the body, the strum input positioned along the axis of extension; a plurality of fret inputs on the neck; an auxiliary input on the body approximate the strum input, the auxiliary input positioned along the axis of extension further from the neck than the strum input; and circuitry for providing input signals indicative of operation of the strum input, the plurality of fret inputs, and the auxiliary input to a video game console. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method of applying a modification to an audio output in a music based video game, comprising:
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determining an initial audio output based on input signals received from a strum input and a plurality of fret inputs of a video game controller; detecting an activation of an auxiliary input associated with an output modification; and outputting a modified version of the initial audio output; wherein the auxiliary input is located on the video game controller such that a user of the video game controller may activate the strum input with a hand, and simultaneously depress the auxiliary input with a palm of the hand. - View Dependent Claims (9, 10, 11, 12, 13, 14, 15, 16)
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17. A system for providing a bonus mode in a music based video game, comprising:
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a display; at least one video game controller including a strum input and an auxiliary input concurrently accessible to a one hand of a user of the at least one video game controller; and a processor configured by program instructions to generate on the display a visual interface of the bonus mode in the music based video game, the program instructions including instructions for; detecting a request from the auxiliary input to activate the bonus mode; applying processing changes associated with the bonus mode to the music based video game; processing input signals from the strum input with the applied processing changes; generating the visual interface based in part on the input signals processed with the applied processing changes; exiting the bonus mode; and generating the visual interface without t e applied processing changes. - View Dependent Claims (18, 19, 20, 21, 22)
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Specification