SCHEDULED PROGRAMMATIC GAME CONTENT
First Claim
1. A method for providing a multiplayer game to a plurality of users, at least a portion of the game executing on a client device coupled to a network, comprising:
- (a) scheduling a multiplayer game event, the game event having a fixed start time and a fixed end time;
(b) receiving requests from users to participate in the multiplayer game event;
(c) determining whether each of the users is eligible to participate in the multiplayer game;
(d) providing instructions to each console to allow at least a subset of the plurality of users to participate in the game;
(e) starting the game at the fixed start time; and
(f) ending the game at the fixed end time.
2 Assignments
0 Petitions
Accused Products
Abstract
Scheduled programmatic multiplayer game content in a console service is provided. A plurality of multiplayer game events is scheduled. Each event has a fixed start time and fixed end time. Requests from users to participate in event are received and a determination is made as to whether users electing to participate in the game are eligible to participate. If the user is eligible to participate in the game, instructions are provided to a console to allow the user to participate in the game. If the user is not eligible to participate in the game, instructions may be provided to a console to allow a user to view activity in the game.
71 Citations
20 Claims
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1. A method for providing a multiplayer game to a plurality of users, at least a portion of the game executing on a client device coupled to a network, comprising:
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(a) scheduling a multiplayer game event, the game event having a fixed start time and a fixed end time; (b) receiving requests from users to participate in the multiplayer game event; (c) determining whether each of the users is eligible to participate in the multiplayer game; (d) providing instructions to each console to allow at least a subset of the plurality of users to participate in the game; (e) starting the game at the fixed start time; and (f) ending the game at the fixed end time. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method for providing multiplayer gaming experience in a multiplayer gaming environment, comprising:
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scheduling a plurality of multiplayer game events, each event having a fixed start time and fixed end time; for each of the plurality of game events, receiving requests from users to participate in the multiplayer game event up to the fixed end time; determining whether each of the users is eligible to participate in the multiplayer game; if the user is eligible to participate in the game, providing instructions to a console to allow the user to participate in the game and if the user is not eligible to participate in the game, providing instructions to a console allowing the user to view activity in the game; starting the game at the fixed start time; and ending the game at a fixed end time. - View Dependent Claims (11, 12, 13, 14)
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15. A method for providing live commentary in a gaming experience, comprising:
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providing a plurality of multiplayer games including game play rules and instructions for a console to enable each of the plurality of multiplayer games on a console; scheduling at least some of the plurality of multiplayer games into game events having a fixed duration; receiving requests from users to participate in ones of the game events; determining whether each of the users is eligible to participate in each of the game events for which a request to participate is made; providing instructions to each console to allow a user at the console participate in the game event for which a request to participate is made; starting each game; and ending each game after the fixed duration. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification