PROVIDING MULTIPLE DEGREES OF CONTEXT FOR CONTENT CONSUMED ON COMPUTERS AND MEDIA PLAYERS
First Claim
1. A computer-readable medium containing instructions which, when executed by one or more processors disposed in an electronic device, implement a method for organizing media content and related contextual information and experiences, the method comprising the steps of:
- logically surrounding a content item with a halo comprising a plurality of context objects, the content item representing an item of entertainment, the context objects being contextually related to the content item and representing at least one of media content, information, data, or an interactive experience for a user of the device, the context objects being displayable on a display screen on the device;
supporting one or more user controls for interacting with the context objects in the halo so that manipulating the one or more controls enables navigation between the content item and the context objects in the halo; and
enabling interaction with a context object by the user to facilitate control over a user experience supported by the device.
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Accused Products
Abstract
Multiple degrees of context for media content that is consumable on computing platforms including PCs and personal media players is provided by logically organizing context objects into halos that surround each piece of consumable content. The context objects represent information and experiences that are contextually associated with media content to enable users to easily discover content and experiences that they will find interesting in a rich and personal manner. As a user navigates from a content item to a context object in the halo, the context object itself morphs into content that is then surrounded by a new halo of context objects to which the user may navigate. The organization of media content and information into halos enables an effective contextual paradigm that cuts across strict hierarchical structures to allow the user experience to be much more seamless and free-flowing.
51 Citations
20 Claims
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1. A computer-readable medium containing instructions which, when executed by one or more processors disposed in an electronic device, implement a method for organizing media content and related contextual information and experiences, the method comprising the steps of:
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logically surrounding a content item with a halo comprising a plurality of context objects, the content item representing an item of entertainment, the context objects being contextually related to the content item and representing at least one of media content, information, data, or an interactive experience for a user of the device, the context objects being displayable on a display screen on the device; supporting one or more user controls for interacting with the context objects in the halo so that manipulating the one or more controls enables navigation between the content item and the context objects in the halo; and enabling interaction with a context object by the user to facilitate control over a user experience supported by the device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method for providing a media content delivery service to a remote device over a network, the method comprising the steps of:
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receiving a request to download media content from the media content delivery service; supplying media content to an intermediary device in response to the request; providing a context object that is associated with the supplied media content, the context object being usable in a halo used for logical organization in which in which a plurality of context objects are populated, each of the context objects representing at least one of media content, information, data, or an interactive experience for a user of the device; and enabling the context object to be transferred from the intermediary device to the remote device. - View Dependent Claims (11, 12, 13)
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14. A personal media player, comprising:
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a display screen configured for rendering text and graphics; user controls; a digital media processing system interfacing with the display screen to render a GUI showing one or more content items; and memory bearing computer-readable instructions which, when executed by one or more processors in the personal media player i) implement the GUI on the display screen, the GUI arranged for displaying a plurality of context objects that are logically populated within a plurality of halos, each of the halos surrounding a content item to provide contextual meaning to the content item, and ii) enable the user controls to be manipulated by the user to navigate to context objects that are displayable on the display screen. - View Dependent Claims (15, 16, 17, 18, 19, 20)
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Specification