×

Identifying Obstructions in an Impression Area

  • US 20100022310A1
  • Filed: 09/30/2009
  • Published: 01/28/2010
  • Est. Priority Date: 07/04/2000
  • Status: Active Grant
First Claim
Patent Images

1. A method for determining the existence of an obstruction in an impression area within a video game environment, comprising:

  • accessing an advertisement stored in memory, the advertisement accessed via an end-user client device; and

    executing instructions stored in memory, wherein execution of instructions by a processor;

    renders the advertisement within a video game environment,sends an obstruction probe on a line-of-sight path between a game character in the video game environment controlled by a user and the advertisement,detects any intersection of the obstruction probe with one or more polygonal sides of at least one object on the line-of-sight path for the purpose of determining whether to generate an advertising impression.

View all claims
  • 4 Assignments
Timeline View
Assignment View
    ×
    ×