VIRTUAL SPACE MAPPING OF A VARIABLE ACTIVITY REGION
First Claim
1. A method of linking an activity region in physical space to an interactive game region in virtual space, the method comprising:
- receiving a calibration input from a positioning device of a game controller, the calibration input indicating a plurality of waypoints defining an activity region in physical space;
identifying a scale factor between the activity region and an interactive game region in virtual space based on the calibration input;
receiving positioning information from the positioning device, the positioning information indicating a position of the positioning device within the activity region; and
mapping the position of the positioning device within the activity region to a corresponding virtual position within the interactive game region based on the scale factor.
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Accused Products
Abstract
An electronic game system and a method of its operation are provided for virtual space mapping of a variable activity region in physical space. A calibration input may be received from a positioning device of a game controller that indicates waypoints that define an activity region in physical space. A scale factor may be identified between the activity region and an interactive game region in virtual space based on the calibration input. Positioning information may be received from the positioning device that indicates a position of the positioning device within the activity region. The position of the positioning device within the activity region may be mapped to a corresponding virtual position within the interactive game region based on the scale factor.
90 Citations
20 Claims
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1. A method of linking an activity region in physical space to an interactive game region in virtual space, the method comprising:
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receiving a calibration input from a positioning device of a game controller, the calibration input indicating a plurality of waypoints defining an activity region in physical space; identifying a scale factor between the activity region and an interactive game region in virtual space based on the calibration input; receiving positioning information from the positioning device, the positioning information indicating a position of the positioning device within the activity region; and mapping the position of the positioning device within the activity region to a corresponding virtual position within the interactive game region based on the scale factor. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. An electronic game system configured to facilitate an interactive game, comprising:
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a logic subsystem; memory holding instructions that, when executed by a logic subsystem, cause the logic subsystem to; receive a calibration input from a positioning device of a game controller, the calibration input indicating a plurality of waypoints defining an activity region in physical space; identify a scale factor between the activity region and an interactive game region in virtual space based on the calibration input; receive positioning information from the positioning device, the positioning information indicating a position of the positioning device within the activity region; and map the position of the positioning device within the activity region to a corresponding virtual position within the interactive game region based on the scale factor. - View Dependent Claims (14, 15, 16, 17, 18, 19)
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20. An electronic game system, comprising:
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a logic subsystem; a first game controller including a first positioning device; a second game controller including a second positioning device; memory holding instructions that, when executed by a logic subsystem, cause the logic subsystem to; receive a first calibration input from the first positioning device, the first calibration input indicating a plurality of waypoints defining a first activity region in physical space; identify a first scale factor between the first activity region and an interactive game region in virtual space based on the first calibration input; receive positioning information from the first positioning device, the positioning information received from the first positioning device indicating a position of the positioning device within the first activity region; and map the position of the first positioning device within the activity region to a first corresponding virtual position within the interactive game region based on the first scale factor; receive a second calibration input from the second positioning device, the second calibration input indicating a plurality of waypoints defining a second activity region in physical space; identify a second scale factor between the second activity region and an interactive game region in virtual space based on the calibration input; receive positioning information from the second positioning device, the positioning information received from the second positioning device indicating a position of the positioning device within the second activity region; map the position of the second positioning device within the activity region to a second corresponding virtual position within the interactive game region based on the second scale factor; and output a graphical output to a display device, the graphical output configured to cause the display device to present a graphical user interface depicting the interactive game region and one or more of a first indicator indicating the first corresponding virtual position within the interactive game region and a second indicator indicating the second corresponding virtual position within the interactive game region.
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Specification