Game Control Program, Game Device and Game Control Method, Management Server, and Data Managing Method
First Claim
1. A game control program embedded in a computer readable medium, the program comprising:
- a design module operative to generate design data on a virtual space, in which players play a game, according to an instruction from a designer;
a distribution module operative to distribute the generated design data to an external unit;
an acquisition module operative to acquire, from an external unit, game data recording game actions taken in the virtual space at player terminals that have acquired the design data; and
a display control module operative to display, on a screen of the designer, the game actions taken in the virtual space at the player terminals, based on the acquired game data.
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Accused Products
Abstract
A designer terminal according to an embodiment of the present invention is a game device operated by a designer. The designer terminal includes a stage setting unit that generates design data on a virtual space, in which players play games, according to instructions from the designer, a stage distributing unit that distributes the generated design data to an external unit, a game action data acquiring unit that acquires game data recording game actions taken in the virtual space at player terminals that have acquired the design data, and a game action reproducing unit that displays, on the screen of the designer, the game actions taken in the virtual space at the player terminals, based on the acquired game data.
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Citations
17 Claims
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1. A game control program embedded in a computer readable medium, the program comprising:
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a design module operative to generate design data on a virtual space, in which players play a game, according to an instruction from a designer; a distribution module operative to distribute the generated design data to an external unit; an acquisition module operative to acquire, from an external unit, game data recording game actions taken in the virtual space at player terminals that have acquired the design data; and a display control module operative to display, on a screen of the designer, the game actions taken in the virtual space at the player terminals, based on the acquired game data. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A game device comprising:
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a design data generating unit which generates design data on a virtual space, in which players play a game, according to an instruction from a designer; a distribution unit which distributes the generated design data to external units; an acquisition unit which acquires, from the external units, game data recording game actions taken in the virtual space at player terminals that have acquired the design data; and a display control unit which displays, on a screen of the designer, the game actions taken in the virtual space at the player terminals, based on the acquired game data.
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9. A method for controlling a game, comprising:
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generating design data on a virtual space, in which players play the game, according to an instruction from a designer; distributing the generated design data to external units; acquiring, from the external units, game data recording game actions taken in the virtual space at player terminals that have acquired the design data; and displaying, on a screen of the designer, the game actions taken in the virtual space at the player terminals, based on the acquired game data.
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10. A management server comprising:
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a design data acquiring unit which acquires design data on a virtual space, in which players play a game, from a designer terminal; a design data distributing unit which distributes the acquired design data to player terminals; a game data acquiring unit which acquires game data recording game actions taken in the virtual space, from the player terminals; and a game data distributing unit which distributes the acquired game data to the designer terminal to display the game actions taken in the virtual space at the player terminals on a screen of the designer. - View Dependent Claims (11, 12, 13, 14, 15)
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16. A method for managing data, comprising:
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acquiring design data on a virtual space, in which players play a game, from a designer terminal; distributing the acquired design data to player terminals; acquiring game data recording game actions taken in the virtual space, from the player terminals; and distributing the acquired game data to the designer terminal to display the game actions taken in the virtual space at the player terminals on a screen of the designer.
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17. A data management program embedded in a computer readable medium, the program comprising:
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a design data acquiring module operative to acquire design data on a virtual space, in which players play a game, from a designer terminal; a design data distributing module operative to distribute the acquired design data to player terminals; a game data acquiring module operative to acquire game data recording game actions taken in the virtual space, from the player terminals; and a game data distributing module operative to distribute the acquired game data to the designer terminal to display the game actions taken in the virtual space at the player terminals on a screen of the designer.
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Specification