MULTIPLY INTERCONNECTABLE ENVIRONMENTALLY INTERACTIVE CHARACTER SIMULATION MODULE METHOD AND SYSTEM
First Claim
1. A module, comprising:
- a processor; and
a memory unit that stores one or more computer-readable instructions, that when executed by the processor, implement a method, the method comprising;
selectively displaying a first animation sequence of a first simulated character based on a first set of at least one of character attributes and behaviors;
receiving connection information indicating a physical connection status of the module with a second module; and
in response to the connection status,processing module information associated with the second module;
modifying the first animation sequence based on the module information and the first set of at least one of character attributes and behaviors; and
displaying the modified animation sequence.
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Accused Products
Abstract
The present invention relates to a game, including a first module having a housing, a processor, a display operably coupled to the processor and an electrical contact positioned such that access is available to the electrical contact of the first module through the first module housing, and a second module having a housing, a processor, a display operably coupled to the processor and an electrical contact positioned such that access is available to the electrical contact of the second module through the second module housing, the electrical contact of the second module configured to contact the electrical contact of the first module, allowing the processor of the first module to communicate with the processor of the second module. Wherein when the processor of the second module is in communication with the processor of the first module, the first module display and the second module display are configured to each display a portion of a the game, each such portion configured to not overlap each other such portion.
56 Citations
21 Claims
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1. A module, comprising:
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a processor; and a memory unit that stores one or more computer-readable instructions, that when executed by the processor, implement a method, the method comprising; selectively displaying a first animation sequence of a first simulated character based on a first set of at least one of character attributes and behaviors; receiving connection information indicating a physical connection status of the module with a second module; and in response to the connection status, processing module information associated with the second module; modifying the first animation sequence based on the module information and the first set of at least one of character attributes and behaviors; and displaying the modified animation sequence. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A computer program product, the computer program product comprising:
a computer-readable storage medium that stores computer-readable instructions, that, when executed, implement a method for controlling an animation, the method comprising; selectively displaying on a first module a first animation sequence of a first simulated character based on a first set of at least one of character attributes and behaviors; receiving connection information indicating a physical connection status of the first module with a second module; and in response to the connection status, processing module information associated with the second module; automatically modifying the first animation sequence based on the module information and the first set of at least one of character attributes and behaviors; and displaying the modified animation sequence. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A method of animating a simulated character, the method comprising:
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selectively displaying on a first module a first animation sequence of a first simulated character based on a first set of at least one of character attributes and behaviors; receiving connection information indicating a physical connection status of the first module with a second module; and in response to the connection status, processing module information associated with the second module; automatically modifying the first animation sequence based on the module information and the first set of at least one of character attributes and behaviors; and displaying the modified animation sequence. - View Dependent Claims (16, 17, 18, 19, 20, 21)
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Specification