VIDEO GAME HARDWARE SYSTEMS AND SOFTWARE METHODS USING ELECTROENCEPHALOGROPHY
First Claim
1. A method, comprising:
- receiving, by a video game system, passive player input corresponding to at least one of;
a mental attribute and a physical attribute of the player from a first control device comprising a monitoring device configured to measure biometric attributes of the player;
receiving, from a second control device, active player input corresponding to movement of at least a portion of the player;
determining at least one of a level of relaxation and a level of concentration of the player based on the passive player input;
controlling a first element of a video game based on the determined at least one of the level of relaxation and the level of concentration; and
controlling a second element of the video game based on the active player input.
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Accused Products
Abstract
A player'"'"'s mental attributes may be determined and used in interacting with video games or training programs through a video game system. The video game system may include a biometric controller such as an EEG device or configured to detect a level of attention and a level of relaxation of the player through electrical impulses exhibited by a player'"'"'s brain and/or pulse oximetry monitoring device. These determined levels of attention and relaxation may be interpreted by the video game system into one or more actions in or changes to a video game environment. Additionally or alternatively, video games may be used to train a player to lower stress and improve concentration or focus. The games may be entertainment based or non-entertainment related (e.g., instructional/exercise focused). Further, combinations of controllers may be used to control various aspects of a video game or training program to exercise both body and mind.
176 Citations
27 Claims
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1. A method, comprising:
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receiving, by a video game system, passive player input corresponding to at least one of;
a mental attribute and a physical attribute of the player from a first control device comprising a monitoring device configured to measure biometric attributes of the player;receiving, from a second control device, active player input corresponding to movement of at least a portion of the player; determining at least one of a level of relaxation and a level of concentration of the player based on the passive player input; controlling a first element of a video game based on the determined at least one of the level of relaxation and the level of concentration; and controlling a second element of the video game based on the active player input. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A method comprising:
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receiving, by a video game system, passive input from a control device, the passive input including biometric readings of a first player detected by the control device; determining a level of relaxation of the first player, wherein the level of relaxation corresponds to a calmness of the first player; determining a level of attention of the first player, wherein the level of attention corresponds to an intensity of focus of the player; modifying a first element of the video game based on the determined level of relaxation of the first player; and modifying a second element of the video game based on the determined level of attention of the first player. - View Dependent Claims (16, 17, 18, 19)
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20. A method comprising:
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receiving, by a video game system, passive input from a control device for a video game, the passive input including biometric readings of a first player detected by the control device; determining a level of relaxation of the first player, wherein the level of relaxation corresponds to a calmness of the first player; determining a level of attention of the first player, wherein the level of attention corresponds to an intensity of focus of the player; determining an amount by which a video game avatar of the first player is adversely affected based on the determined levels of relaxation and attention; and in response to determining that the amount is above a specified level, awarding a second player a number of points. - View Dependent Claims (21, 22, 23, 24, 25, 26, 27)
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Specification