×

METHODS AND SYSTEMS FOR DYNAMICALLY ADJUSTING UPDATE RATES IN MULTI-PLAYER NETWORK GAMING

  • US 20100241692A1
  • Filed: 03/20/2009
  • Published: 09/23/2010
  • Est. Priority Date: 03/20/2009
  • Status: Active Grant
First Claim
Patent Images

1. In a server-implemented video game, a method for providing updates to a remote client regarding a plurality of objects located in a virtual spatial field of the video game, said method comprising:

  • receiving an update locus from the remote client, the update locus indicating a client-specified position within the virtual spatial field of the server-implemented video game;

    determining a distance of each of the plurality of objects from the update locus;

    sorting the plurality of objects according to their determined distances from the update locus;

    determining an update rate for each of the plurality of objects based upon their sorted order;

    sending updates regarding each of the plurality of objects to the remote client according to the determined update rates, the determined update rates being applied to the plurality of objects to provide a representation on a display.

View all claims
  • 4 Assignments
Timeline View
Assignment View
    ×
    ×