BIASING A MUSICAL PERFORMANCE INPUT TO A PART
First Claim
1. A method executed on a game platform in signal communication with a display and an input device, the method comprising:
- (a) providing, by the game platform, a history of a degree of matching between a prior music performance input data and a prior music data associated with a first part in a musical composition;
(b) displaying, on the display, a plurality of target music data, each associated with a respective part in the musical composition, one of the plurality associated with the first part;
(c) receiving, by the game platform, a music performance input data via the input device;
and(d) assigning, based on the history, the received music performance input to the target music data of the plurality that is associated with the first part.
3 Assignments
0 Petitions
Accused Products
Abstract
Described are methods, systems, and apparatuses, including computer program products, for biasing a musical performance input of a player of a rhythm-action game to a part in the game. In one aspect this is accomplished by providing, by a game platform, a history of a degree of matching between a prior music performance input data and a prior music data associated with a first part in a musical composition. Then, on a display, a plurality of target music data, each associated with a respective part in the musical composition, is displayed, with one of the plurality being associated with the first part. Music performance input data is received by the game platform via an input device, such as a microphone, and, based on the history, the received music performance input is assigned to the target music data of the plurality that is associated with the first part.
179 Citations
20 Claims
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1. A method executed on a game platform in signal communication with a display and an input device, the method comprising:
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(a) providing, by the game platform, a history of a degree of matching between a prior music performance input data and a prior music data associated with a first part in a musical composition; (b) displaying, on the display, a plurality of target music data, each associated with a respective part in the musical composition, one of the plurality associated with the first part; (c) receiving, by the game platform, a music performance input data via the input device; and (d) assigning, based on the history, the received music performance input to the target music data of the plurality that is associated with the first part. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A computer program product, tangibly embodied in a computer-readable storage medium, the computer program product including instructions operable to cause a data processing apparatus to:
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provide a history of a degree of matching between a prior music performance input data and a prior music data associated with a first part in a musical composition; display, on a display in signal communication with the data processing apparatus, a plurality of target music data, each associated with a respective part in the musical composition, one of the plurality associated with the first part; receive a music performance input data via an input device in signal communication with the data processing apparatus; and assign, based on the history, the received music performance input to the target music data of the plurality that is associated with the first part.
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14. A system for dynamically assigning a music performance input to a target music data, the system comprising:
a data processing apparatus configured to; provide a history of a degree of matching between a prior music performance input data and a prior music data associated with a first part in a musical composition; display, on a display in signal communication with the data processing apparatus, a plurality of target music data, each associated with a respective part in the musical composition, one of the plurality associated with the first part; receive a music performance input data via an input device in signal communication with the data processing apparatus; and assign, based on the history, the received music performance input to the target music data of the plurality that is associated with the first part.
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15. An apparatus comprising:
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means for providing a history of a degree of matching between a prior music performance input data and a prior music data associated with a first part in a musical composition; display, on a display in signal communication with the system, a plurality of target music data, each associated with a respective part in the musical composition, one of the plurality associated with the first part; receive a music performance input data via an input device in signal communication with the data processing apparatus; and assign, based on the history, the received music performance input to the target music data of the plurality that is associated with the first part.
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16. A method executed on a game platform, the game platform in signal communication with a display and an input device, the method comprising:
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storing, by the game platform, history of a first music performance input data being within a tolerance threshold of a first part associated with a musical composition; displaying, on the display, the first part and a second part associated with the musical composition; receiving, by the game platform, a second music performance input data via the input device; and assigning the second music performance input data to the first part or the second part based on the history data. - View Dependent Claims (17)
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18. A computer program product, tangibly embodied in a computer-readable storage medium, the computer program product including instructions operable to cause a data processing apparatus to:
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store history of a first music performance input data being within a tolerance threshold of a first part associated with a musical composition; display, on a display in signal communication with the data processing apparatus, the first part and a second part associated with the musical composition; receive a second music performance input data via an input device in signal communication with the data processing apparatus; and assign the second music performance input data to the first part or the second part based on the history data.
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19. A system comprising:
a data processing apparatus configured to; store history of a first music performance input data being within a tolerance threshold of a first part associated with a musical composition; display, on a display in signal communication with the data processing apparatus, the first part and a second part associated with the musical composition; receive a second music performance input data via an input device in signal communication with the data processing apparatus; and assign the second music performance input data to the first part or the second part based on the history data.
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20. An apparatus comprising:
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means for storing history of a first music performance input data being within a tolerance threshold of a first part associated with a musical composition; means for displaying, on a display in signal communication with the apparatus, the first part and a second part associated with the musical composition; means for receiving a second music performance input data via an input device in signal communication with the apparatus; and means for assigning the second music performance input data to the first part or the second part based on the history data.
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Specification